my role as Chief Creative Officer at Epic this month. I have enjoyed nearly 25 years in the game industry collaborating with some of the most talented people ever and I am so proud of what we have made together. From the ambitious Advent Rising, to the start of ChAIR where we created Undertow, Shadow Complex, and the Infinity Blade trilogy, to the honor of our tiny team becoming part of Epic, each new chapter allowed me to accomplish something new and original. I am especially proud of the opportunity I’ve had to help create and shape Fortnite. I am humbled to have been a part of the team that every day tries to bring ‘joy and delight’ to the Fortnite community! We love watching you experience every moment - leaping from the Battle Bus for the very first time, seeing the rocket crack open the sky, dancing with friends after a Victory Royale, being sucked into a black hole or being washed out to sea as The Island flipped over - and on and on! I can’t wait to now share in the future of Fortnite as a player alongside all of you! The teams are in the best hands and they are working on huge, jaw dropping, amazing things!!! I’m excited to spend time with my wife and family and am forever grateful for
A Astracraft is real! It existed and still exists! And I am a witness!
AAstracraft will always remain alive in my heart as "The game that marked my life" its graphics were/are incredible, its soundtrack is perfect, its variety of game modes are something impressive
If you want to understand what astracraft was/is, here is a brief summary
AAstracraft has a huge variety of game modes, ranging from a "custom room creation mode" (in which players adapt maps from the original game to create their own). even modes that resemble a Battle Royale, with ranked modes with beautiful rewards at the end of the "seasons" (each season takes around 3 months to change)
- Astracraft
下一页