my role as Chief Creative Officer at Epic this month. I have enjoyed nearly 25 years in the game industry collaborating with some of the most talented people ever and I am so proud of what we have made together. From the ambitious Advent Rising, to the start of ChAIR where we created Undertow, Shadow Complex, and the Infinity Blade trilogy, to the honor of our tiny team becoming part of Epic, each new chapter allowed me to accomplish something new and original. I am especially proud of the opportunity I’ve had to help create and shape Fortnite. I am humbled to have been a part of the team that every day tries to bring ‘joy and delight’ to the Fortnite community! We love watching you experience every moment - leaping from the Battle Bus for the very first time, seeing the rocket crack open the sky, dancing with friends after a Victory Royale, being sucked into a black hole or being washed out to sea as The Island flipped over - and on and on! I can’t wait to now share in the future of Fortnite as a player alongside all of you! The teams are in the best hands and they are working on huge, jaw dropping, amazing things!!! I’m excited to spend time with my wife and family and am forever grateful for
Overall an amazing game with lots of potential.
Pros:
- no auto, its a big plus for a mobile game
- theme and ambience is just nice
- graphic can be good (depends)
- gameplay is okay ish
Cons:
- optimization is very bad. The game lags, crash, bugs here and there so frequently
- lots of unnecessary processes that should not be there for optimization sake, like hoping from one machine to another just to craft a rope, and also the need to transfer item into machine before crafting anything, on top of that the need to refuel every single machine every couple of hours
- Dark and Light Mobile
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