幻想神域2

3391 Installs 4834 Followers

  • Traditional Chinese

Description

日韓美學新風 3D MMORPG魔幻冒險手遊──《幻想神域2》震撼上線
傳奇網路年度匠心巨獻,細緻韓系畫風精心打造媲美Online的史詩級手機遊戲畫面。
玩家將通往魔幻異世界,召喚源靈締結羈絆,運用策略組隊戰鬥,創造屬於你的英雄傳說。

【遼闊的異世界拉姆瑞安,魔幻瑰麗的景緻】
各式不同風貌的中古世紀場景,各種多樣豐富的生物,彷彿置身魔物世界。聆聽生活在各處人們的對話吧,了解「拉姆瑞安」的故事,並和朋友展開一場令人難以忘懷的魔幻冒險。

【與源靈產生羈絆,一支獨屬於你的隊伍】
遊戲中將遇見各式各樣的源靈,透過養成、互動加深彼此間的牽絆,打造出獨特的隊伍組合,融和卡牌式類型遊戲的特殊編隊玩法,配合絢爛的源靈爆發技,你不再是單打獨鬥,與強力夥伴攜手,體驗更暢快的3D戰鬥。

【上百種怪物圖鑑,等你探索他們的秘辛】
在拉姆瑞安的世界中,有平原、森林、濕地、雨林,其中生活著各式各樣的存在,它們棲息在哪裡,喜歡什麼,試著去蒐集它們的資訊,解鎖圖鑑中各種模樣造型的生物,完成你的百科「拉姆瑞安之書」。

【超高自由度的時裝搭配,客製化你的飾品造型】
你的飾品不再一成不變,想調整怎樣的角度、大小、怎樣的位置;沒有做不到,只有想不到!長在額頭上的貓耳?掛在下巴的眼鏡,甚至是腰際兩側的翅膀,隨你搭配,任意組合,獻給喜歡千奇百怪的你。

What's new

View history
新增 源力頭銜系統。
新增 公會領地小遊戲,於公會燈塔開啟時開放。
新增 技能重置功能。
新增 裝備智能洗鍊功能。
增加 公會人數上限。
新增 特殊稱號系統。
新增 背飾寶石戰力計算。
新增 道具圖示顯示等級相關資訊。
調整 公會活躍功能完成條件會自動累積活躍進度,不需選擇項目後再執行。
調整 公會燈塔點燈為自動啟動,會長及副會長可自由設定每日開啟時間。
調整 降低PVP玩家受到的傷害。
優化 坐騎介面。
優化 組隊流程。
修正 升星戰力顯示異常的問題。
修正 委託任務有機率卡住無法承接、完成任務的問題。

Detailed info

Total Ratings:

7.6

Android:8.1
  • Asuka

    傳奇出品系列,一如既往的美術100分。

    可以跪求改行去做動畫嗎?

    看到源神就在既期待又害怕受傷害心情下去預約了

    開服當天就衝進去玩

    捏了一隻帥角色進去之後發現不對勁。

    喂!那個引導NPC!妳摸屁摸!!!

    請人家來拯救世界就好好說明,讓人去拯救世界啊!

    有必要從背後把我(的帥角色)抱住然後從胸往下摸嗎──!

    官方我要投訴NPC性騷擾喔!(氣成河魨

    除了「窩喔喔角色/源神好美好帥好想要」之外沒別的想法

    老實說,我玩了一個晚上還是不知道自己在幹嘛

    ↑茫然臉

    覺得UI介面(圖)簡約清爽又帶點複雜(裡面一層包一層)的風格跟天堂M系列略像

    個人覺得整體遊戲性類似頁轉手那種感覺

    不是很喜歡這種不知道自己在幹嘛的相親遊戲(躺

    • 森林的王者

      哎,想想之前端游還可以,現在就是消費IP還有情懷

      我覺得他們洗洗睡吧

    • Asuka

      這也是一個老牌遊戲公司的難點

      不拿以前成功的IP沒有保底(基本客群),太抖

      做全新嘗試,很可能直接大爆死血本無歸,賭不起

      所以就變成了求生存求穩,拿老IP穩穩做,不求有功但求無過

      只要不是爛到一個慘案,靠老粉絲可能還能回本...或者賠不那麼多

    • 森林的王者

      哎 同意同意

  • 風一樣的胖丁

    從幻想神域1就在玩了,第二部的畫面更加的優秀,還有全新劇情跟新的特色玩法,還是非常的期待的~

  • Valentine

    Keep renaming it. Keep adding version numbers. Call it a sequel. Whatever you have to do in order to sell the same junk one more time. With how little effort is put into making these clones, I can't justify putting any effort into reviewing them. Instead, let's go into how they managed to break a game that was already been published months ago in much better shape.

    The shader for your soon-to-be sidekick is semi-transparent, but only in parts. This could be played off as intentional, but then they would have to fix her face.

    The lag is noticeable. The game is more or less fully automated, but you wouldn't know it from the beginning unless you happen to tap the quest a couple times during a battle. You'll notice how random attacks start happening and suddenly the game begins playing on its own.

    Once you reach the town, the choppy scenes turn into seemingly misplaced floating characters that act as dialog. The idea of trying to have fully animated dialog is nice, but having shared text that follows a highlight can easily become confusing.

    The environments are high-quality, but moving then becomes a bit choppy. There is no reason for this with high-end hardware, unless the game is investing more processing power into a single building than all of the characters around it.

    There are a number of other mechanical errors, such as random partial letterboxing, glitches when a dialog begins, etc. It is almost like the entire game was rebuilt with spare parts. I hope that after numerous tries at making the same title, one of them is eventually finished. It seems like it could be a nice game if they didn't keep starting over.

    https://www.youtube.com/watch?v=-LM_bOtn1pw

  • 누룽이

    타격감이 좋지않습니다. 시원시원한 느낌이 전혀 없습니다.

    스킬또한 약간 아쉽습니다. 캐릭터 선택창및 꾸미는

    기능은 아주 좋지만 mmorpg의 수동 전투, 타격감, 사운드등

    많이 아쉬웠습니다.

  • Sergej Roslyako
    5.50 hrs on record

    Cool games

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X-Legend Entertainment Co., Ltd.

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