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遊戲的內容非常飽滿，龐大的地圖、世界觀，眾多的陣營、聲望、主城，豐富的任務、副本、生產專業技能，PVP榮譽系統、戰場，日夜時間系統、天氣系統等等。以上這些都是明顯的優點，但同時也導致遊戲玩起來過於復雜，肝度爆表，設計師怕不是想把玩家24小時拴在遊戲裡。 。 。
This is a preliminary review.
The final rating may change.
It appears even Asobimo got tired of Asobimo's generic style of games. Let's face it. The few times they were forced to do something different were a disaster. Bandai Namco hired them to make God Eater Online and Integral Factor (Sword Art Online). God Eater Online looks nothing like the countless different versions of Avabel and only survived about 6 months. Integral Factor is a little more like their usual style, but was so buggy that it took almost 6 months to function. It is still most often a short detour before returning to Memory Defrag for fans of the series.
It will be interesting to see how long this game spends trying to stabilize, despite how many betas are performed. Past experience has proven that beta feedback is often discarded unless the bugs were already identified and enough users reported one to prevent simply overlooking it.
I am hoping for the best, though. It is about time Asobimo realizes that nobody wants another dark ages in space game that starts off claiming to be different than the last one unless it is true.
I'm very excited for this game! I can't wait to play it =D
Everyday I look for news of this game lol
I have very good eyes for games, and I know for sure when I see one, and.. ETERNAL is definitely the game we're all waiting for..
Beautiful big open world, Awesome Mounts, Nice grafics,
Very interesting Lighting and shadow in the Dungeon.
And also very important.. "No auto-combat" Thank God haha
Please! don't take too much long.. xD
All the best for the "ETERNAL" team