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Similar to Ubisoft's "Trials" game series, players control motorcyclists to ride on the ever-changing track. What you have to do is to control the balance of the motorcycle, for example, by turning the degree of tilt of the rider to adapt to the slope of the track, and in some special tracks, you need to accelerate and decelerate in time to avoid dangerous organs, and sometimes you need to create new tracks by destroying scene props. Overall, the playability is high, with a rich map track design and a test of the player's operation. Subsequent players can also customize their own racing style according to their needs.
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yaeh it's pretty good. I had fun levelling up while unlocking new vehicles and progressing through the stages which contain many races and time trials. Plus, a lot of the tracks are very cleverly designed which makes for quite a spectacle as you perform loops and avoid hazards.
In fact, the only difference in this game is that it sometimes tries new things on the camera. "Gravity Knight Zero" does not use the usual 2D/2.5D perspective, but often switches to the 3D perspective. This is a neat idea, but considering that you have to pass a course full of obstacles, and with a pretty good editing, you are more likely to feel unnecessary distractions.