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for a arpg hack and slash & gacha game with around 1gb size i must say this game have superb animation and quality graphic , for the story i cant say much bcuz i skip them alot but from many review i read its good and the sound (sry haha , i dont care much into it lately) .
now since i saw alot positive review i want to talk about something that i dont feel right bout this game.
- the sweep & stamina refill system . as a busy person like me i dont particularly hate the sweep and i more rather happy the game have this feature but the problem lies with the stamina because with sweep on and limitations of this tipycally money game (to lvlup fast need to refill stamina alot and buy ticket here and there with gems ) with VIP0/f2p is very costly since its getting mulltipled as the more u buy it ( iirc its cost around 300+ 5times). if you buy only 1-2x only then after few tap (sweep) basically you dont have anything to do and your progress is slow.
- controls , im not rly sure about this but i just felt the movements of the characters is kinda .. not that smooth .. probably due hit animation kinda slow compared to other games
- gacha , now i felt this is the trickiest part out here. im aware the rate is quite nice (from others review) i relieved that i got ssr on first day and got couple of sr units but then i noticed the evo sustem is based from fragments u got from gacha NOT stars .. in short if you want to up your ssr from *0 until *6 probably i need hundreds~ thousands which in the end i need ridiculous amount of duplicates . so im questioning how well i could do in future or late game not to mention i need spare some diamonds for stamina 🤔. though i must say the freebies in game is generous !
so overall i would still recommended the game .. again just play casually 😉 . (want to drop 4/5 but i couldn't)
if you want to be competitive and chasing leaderboards just prepare lot bucks oky~
Hmm, this game is another J-anime style ARPG with a line story-based. The game release in SEA region and supports Chinese, English. This is my personal view and it was not meant to judge it because this game achieved a lot of downloads and follows when it came out and rushed to the top of ranking rapidly.
In fact, the 2D illustration is well-making which I believe a lot of players like it. However, when I start the prologue with the girl who looks like the main character of this game, her 3D model made me unsatisfied, feels like the part of game design was cheap and inferior. Moreover, the battle in a mostly like common arpg with D-pad of direction on the left, attack & skills on the right, the skill effects in average, hit effect doesn't let me feel I slash or smash the enemy deeply as well as my controlled character took hit.
The game is not in an open-world and like Korean games you need to clear stages, the story tells you are passing through a world of classic fairy tales, this setting is quite interesting. Supports auto-battle which unlock at very early of game, the game does not need a high spec requirement on a device.
Pre-registration is still being accepted. See https://www.tap.io/topic/32227
Games released in Malaysia, Singapore, and the other locations that make up the SEA typically include some form of English support. It is not the English support you would expect when a console game claims to be available in English, but it is enough to get the idea of what is being said.
The concept is a new take on an old idea. Grimm's Notes, SINoALICE, and many other games have used fairy tales as the basis to create a new story. Having hundreds of characters to build upon and public domain access to their history cuts out a lot of work in creating a universe for the game. The familiarity of the characters also highlights every twist. What might otherwise be a bland idea can suddenly become interesting even if it is something as simple as Dorothy swinging a bat.
The graphics follow the popular toon trend, but do not offer quite the same configuration as a lot of other games. You will always get a good visual experience, even if you can't necessarily maximize the battery drain. In my opinion, games should go in the opposite direction and simply offer each setting without the obligatory levels. I rarely see the value in bloom, but I still like the best quality.
I enjoyed the separation between light and dark in this game. It made it feel as if I was playing two stories side-by-side as they zig-zag over the same path. It probably feels that way because it is exactly what happens. It is nice to experience both sides without having to play the game all the way through and select a different faction or, worse, try to juggle two different characters entirely.
I enjoyed this game. The flawed text is more than outweighed by the charm. Besides, text is far easier to fix than poor design.