Kill It With Fire Review—It's Your Time to Shine, Exterminators!
Reading Time: 3 mins
Now that the wintery weather is soon upon us, you’ll tend to see an increased number of spiders invading the house for the frosty season (Did I somehow miss the memo for a mass spider migration🕷️ to the UK?).
I mean, we’ve all been there, haven’t we? You know, minding our own business as we are lounging around, playing a game or even watching the telly—when you suddenly spot something darting across the room at the periphery of your vision.
Even though I’m cool with arachnids, I’d have to say otherwise for a certain housemate of mine. Boasting that he has the ultimate fear exposure therapy method, another housemate whips out his phone to introduce a mobile game to her (Why, Dan? 🤦🏻♀️ You’re just going to scare the wits out of her!).
But of course, the more, the merrier.
With that, the rest of us (including yours truly) find ourselves thrust into the caricaturesque world of Kill It With Fire (KIWF) as an exterminator, one that has scant regard for the property of others. Developed by Casey Donnellan and published by TinyBuild Games, I discovered that we are in the presence of a game that stands out for its originality, complexity but which never forgets its anarchic heart.
KIWF starts off simple enough: dropping you into a small area by your lonesome. Before long, you’ll own a notepad (which is effective at squishing spiders as well) where a list of objectives will be shown. Go exploring, and you can find weapons of destruction, challenging tasks and bag upgrades. Before you know it, you’ll start to grab whatever is within reach to eradicate these eight-legged creatures. Doesn’t that sound like a habit we all have slipped into? Not before long, you’ll possess a hefty arsenal to eliminate these critters all throughout the eight levels.As I progressed through the game, it eventually dawned on me that the overly simple game mechanics does, in a certain sense, utilise a comedic approach to avoid being labelled as having bad taste, yet it remains pretty addictive. Most crucially, the freedom to explore and intriguing goals along my journey of destruction has me hooked on testing out an extensive range of possibilities that produce untainted enjoyment. What’s more, nothing beats destroying things to our heart’s content while being immersed in the comical sound design that makes the game all the more indulgent.On the other hand, I think what was detrimental to my KIWF experience is the aiming. Despite having the crosshair in the middle of the screen, I, for one, still had an infuriating time with aiming and eradicating these spiders on the phone (especially those fast-moving ones). With the rate that I’ve been pulling my hair, I sure hope that I won’t be turning bald anytime soon!
Anyway, if you happen to be on the lookout for an over-the-top parody of what it’s like trying to kill something in your house, join me here and get ready to have a great time causing trouble with a repertoire of weapons.
Perhaps, it is time to make some desperate prayers that we do not get any cockroach DLC now (or ever).
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