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Does Not Commute has you guide a range of quirky suburbanites going about their weird personal affairs in a small 1970s neighbourhood.
Story (★★★★☆)
✔️ Each character is tagged with hilarious and weird blurbs
✔️ Simple Mission: Navigate several vehicles from their starting positions to their end goals before you run out of time.
Gameplay (★★★★☆)
✔️ A mashup of game elements (strategy, puzzle and simulation game mechanics)
✔️ A bird’s-eye view of the neighbourhood
✔️ 60 secs timer
✔️ Straightforward controls
✔️ Challenging as the game progresses
✔️ Rewind feature is available (but for the price of 1 sec)
✔️ Boosts and tokens appear at random
❌ Controls are finicky at times
❌ Lots of tedious replays
❌ Start from the beginning again unless you pay to save at the checkpoints ($1.99)
Graphics (★★★★★)
✔️ Simple 1970s vintage art style with realistic weather patterns
✔️ Toy-like 3D designs
✔️ Good lighting
Audio (★★★★☆)
✔️ Laidback jazzy soundscape
Verdict (★★★★★★★★☆☆)
Does Not Commute does appear to be a strategic driving game that proves to be a good choice to sink hours into. As good as the game is, it still comes with some flaws and straddles that balance between challenge and frustration.
Even so, the game leaves you with a feeling of playing a well-polished game dripping with character and a great sense of humour. I mean, not only does it look great, but it sounds and plays great as well! If you’re into games of reaction, plotting and time-bending, this might be right up your alley!
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