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When a game company releases a game to a region and the consumers/players give feedback but then players of that community realize that the game company ain't listening to their feedback or are "listening" but do jack $h!t to improve the state/quality of the game but instead relaunches to a different country/region and on different platform than they originnaly had with different name? you know that company is being run by greedy or lazy people and or probably both who are purely just in it to make money and you know company like that heavily rely on graphics.
They think by making their game "cute" (i.g. by making it chibi character models) which is why you will see graphic wh*re* give 5 stars to a game that was not well received in a region or country (in this case, North America).
If a game fails once with consumers from one region or country and nothing was changed besides the name and the region/country was relaunched at........I will let reach your own conclusion.
So some of you wondering well what's wrong with this game 🤔 why was it not well received before? Well I will leave it some insightful things for y'all to read without any spoilers.
Story: (Laughing voice) You know devs dropped the ball on the most important part of the game when consumers going skip skip skip (regardless whether they can skip or not) on the cutscenes and speed run the main story when it's their first time 😐😅🤣💀
Character Creation/Customization: It's decent and that's me being generous for a supposedly eye candy game. Classes aren't gender locked but aren't much to choose from and as for sub classes I don't remember but I don't think they do have sub classes to advance on.
Game Design: it's a story based rather than balanced game between exploration and story....for an "open world MMORPG", but hey who gives a damn about game design and story when you got a "cute" (chibi) characters (cuz regular side character model couldn't be cute) and mediocre animation, did I say mediocre? oops pardon me, I meant to say superb animation.
Character Progression: I don't remember if there was a crafting system because it has been a while since I played but games like this makes you just wanna level up by killing a lot of different mobs as you progress but it's better to stick to the story as you move from one place (*cough* while using *cough* auto system) to another because they don't have huge monster database like Ragnarok Online so it gets more repetitive and grindy faster than other MMORPGs that have been ported to other platforms like mobile.
Community: I don't remember seeing anyone talking in main/global chat, mind you, I joined couple of months after it came out, after GRAnd oPENing...🤨 how do defend something like this? there isn't. Instead, I will tell you why the community was like that BECAUSE THE GAME PRIMARILY CATERS to anti social players which defeats main principle of MMORPG. It's going give the same feeling/vibe as LAplace M aka Tales of Wind when it comes to the community.
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