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I am not impressed with the developer. The game does not support fullscreen on devices with a cutout, even if adding the flag had no adverse effects. The game released on iOS before reviews posted a year prior postponed the Android release. There are some pretty big issues even after the extra month. When performing combos, a load animation will often appear and prevent any input, which is likely the result of servers that are not large enough to support the number of players being assigned. I saw no use for daily messages about recently banned players, who are the only players not seeing them.
After days of trying every strategy, dumping hours into collecting materials to level up my characters, and compiling a team with S rarity, I was unable to pass level 3-13. When I finally perfected my stats and found the right rhythm, I run out of time. This is usually how a pay wall is made.
This is a near clone of Honkai Impact thrown into a more open world. It has subtle differences, but they are easy to miss if you don't play it long enough.
The missions require less travel than some games. You can check in with the base and wander off to a level without having to return very often between stages. There are a lot of challenges to discover and a number of side missions. The side missions can become a bit frustrating, since very few are available when they are initially found or even after the nearby level is completed.
This seems like an attempt to profit on the success of Honkai Impact, but for many it will end up being an above average clone.
https://www.youtube.com/watch?v=3xAuHpxIA_0&list=PLzcsydM61T2DfhRpy9FfYjR7GdqkDCeDn
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