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● A Pokemon-like game with more than 30 hours of offline gameplay.
● Nintendo didn’t develop Pokemon for mobile phones, EvoCreo is one of few Pokemon-like games available.
● For a paid game with gacha mechanics. It's a bit too greedy.
Time to play some Pokemon rip-offs. Frankly, it's impossible to say EvoCreo didn't take any inspiration from Pokemon, but considering that Nintendo didn’t make the real Pokemon for the mobile platform and EvoCreo makes a lot of improvement on the original Pokemon and emphasizes deeper gameplay and monster customization. I can't rebuke them too much.
Let's talk about some impressive improvements. The developer has modified the functions of evolutions so we can have more control over the customization of a Creos (the Pokemon in this game). Creos have multiple evolution options. I consulted some documents, finding every Creos has 8 evolutions, and what they evolve into depends on their elemental affinity that we can pick in the creo menu. Creos won’t receive any stat bonus when they evolve but shift the distribution of stats. So it’s possible for your Creos to become weaker after evolution.
One of the major changes of EvoCreo is the battle system. The game has a rechargeable moves system which means you can’t cast the same elemental skill in a row and need to wait for the skill being recharged, so you need to gauge when the right time to use the crucial skill. Ps: the Creo has a loyalty system and it would influence the leveling up speed. It’s also an innovation.
The game content is rich, with more than 30 hours of offline gameplay. It is just like playing a game we were playing on the Game Boy and NDS. There are still some other features that are worth mentioning. But let’s be straightforward . It’s a good game with the same spirit of Pokemon, and they create some of their own features.
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