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Pascal’s Wager may not be exceptionally lengthy or break much new ground, but it makes up for it with unique mechanics, strong design, and tight controls. On top of that, it’s the only Souls-like I’ve played that seems to have any interest in catering to audiences beyond the “git gud” crowd. When I said Pascal’s Wager was a Souls-like, that means it includes most of the trappings you’d expect. More specifically, the game uses a mixture of ingredients from a variety of games in the sub-genre, plus some of its own additions. You’ve got a stamina meter that depletes when you do anything, blocking and dodging, dropping currency upon death, bonfire equivalents, and debilitating status effects. But it’s got the map and level-based structure of Nioh, so there’s no interconnected world. You don’t find new weapons and armor, nor do you upgrade your gear.
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