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The content of the game has been relatively complete, and the plot, performance, and character training have all reached the passing level. I have experienced the steam version and the Android version. The Android version has updated more content and can experience more characters.
The plot of the game is a classic adventure story of a rookie knight. The plot in the early stage is relatively boring, and the character is shaped through a large amount of text. There are currently 5 characters that can be unlocked in the game, except that Calris thinks the rest are characters encountered in the plot.
In terms of combat, characters can automatically learn special skills as they level up, and 4 skills can be set at the same time. There is nothing special about the skill setting, it is an ordinary action game skill, enhanced attack, slashing, magic explosion, etc. The sense of strike is relatively general, and it is unreasonable to attack slowly to improve the sense of strike. There is no suitable benefit for perfect dodge. Dodge can't maintain the combo, and it can't interrupt the back and forward swing of the attack. In general, there is no refreshing sense of blow.
In terms of monster settings: There are not many types of monsters, but the upgrade and advancement of character equipment requires killing a large number of wild monsters, which will reduce the player's experience. The boss has a shield, the shield can reduce the damage received, and the player's attack can reduce the shield value. When the shield is destroyed, the boss enters a stun state, the damage received increases, and the shield refreshes after the stun ends. There are mobs around some bosses, and it is more beneficial to defeat the bosses by eliminating these trash fish first. Defeated bosses can repeat challenges to get materials, but each challenge has a 5-minute cooldown.
Character training: the traditional JRPG training mode, STR, AGI, VIT, INF, DEX and other attributes, it is worth noting that improving agility can improve attack speed and shield breaking effect. Each level up can get 4 points of attributes, players need to allocate attribute points reasonably, because the leveling experience of the game requires a lot of experience, and at level 10, you need to kill 50 mobs to level up.
Equipment training: The character has 7 types of equipment, each of which can be upgraded and advanced, which requires players to do a lot of monster farming to get it. Except for the crooked belt, other equipment has two directions, while the belt has 8 directions, which is a relatively deep training degree. ,
Music Art: The background music makes people feel obvious repetition, which is not very pleasant. The vertical drawing is well received, but the modeling still needs to be revised.
To sum up: a complete and relatively rich traditional JRPG game, you can feel the intentions of the production team, but there are still areas that need to be polished, such as plot text, performance, special effects and character modeling, and monster level settings. At the 7th level, you need to face the 11th level boss, and you need to spend more than an hour to brush the level.
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Maung tone 27
Maung tone 27
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You wanted just somebody like me know why not me you say right because into my heart open now and friend’s make
09/30/2022
cucucucu
cucucucu
how many gb?
05/21/2023
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