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Since 小信風Tradewinds and FinalHamu wrote near identical descriptions of the game with different ratings, allow me to write an actual review...
King's Raid is over three years old, but still a huge inspiration to current games, as you can see in this one. The level map is not quite as animated and the battles are viewed from a different angle, but even the fan service has carried over.
The tutorial is extremely long. You complete the entire first map and the first mission of the second before you finally get to navigate on your own. This also gives you access to full auto, which means you stop being required to play around the same time you finally start.
The graphics are partially cloned from King's Raid, which isn't a bad thing. There seems to be a little more bounce in the physics, though. The character selection appears to be just as large, but you are not given the option to select any of them. Instead, each map has a character that is unlocked upon completing it. These characters are not rare, but can be upgraded with the right materials.
The game is not terribly interesting with full auto, but does offer a lot for those that enjoy collecting characters. I would say it is good for those that enjoy the physics, but the awkward camera angle makes them hard to see outside of the home screen and previews. Someone should really tell them that bounce is a huge selling point.
The problem with being similar to a game that is already well-made is that it is hard to justify playing this one instead. For now, I will stick to King's Raid.
https://www.youtube.com/watch?v=XOEWqhRWeec
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