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In terms of the soul of Puzzle Games, it does the word "excellent".
Squares, triangles, rhombuses, rectangles, hexagons, and five types of plane geometry make up twenty chapters. The twenty chapters do not overlap with each other. Of course, because each chapter is independent of each other, the difficulty curve is not smooth. Although twenty chapters correspond to twenty types of gameplays, in twenty different gameplays, one principle is followed---to change the pattern, you can only achieve it by superimposing each other in a specific range.
What is the gameplay?
Change the pattern in the pattern by pressing the buttons around the target graphic, and finally restore the graphic pattern to a solid color. The range of patterns that buttons can change is the basis of the game's changing content. As buttons that change entire columns and rows are replaced with patterns that can only be changed based on the range of a certain geometric figure, the difficulty also jumps with these buttons.
From time to time, a new gameplay is developed without letting players feel overwhelmed, thanks to its game mechanics. The game has three modes: campaign mode, challenge mode and expert mode.The three modes are arranged from light to deep according to difficulty. The battle mode specifies the number of steps but does not specify the time.The player only needs to figure out a solution to get all 60 stars. The challenge mode specifies the time but does not specify the number of steps.The player only needs to pass the design for the pattern within the specified time of full three stars;expert mode...sorry, I haven't become an expert and can't introduce 2333.
In addition to the three modes, each pattern in the campaign mode has a mechanism of eight levels.The first three levels are used for be familiar with the scope of the new button (getting started), the middle two levels are used for solving simple overlay problems (familiar), and the last three levels flexibly use the specified different ranges (proficient).In this case, even if the gameplay changes, players can still easily play different gameplay.Combining the above two points, the gameplay made me give the word "excellent" without any problem.
The reason this game can't get a five-star praise is the general disadvantage of Puzzle Games---art and music is bad. The color scheme is brighter, so the color difference (the difference between different colors and white) is also large, and it looks uncomfortable.Although there is a night mode, it is just strange to change the target pattern and level selection page to black and white.There are twenty types of BGM, but there is no exhaustive way to create a meditative atmosphere.Individual BGMs are noise to me.
Finally,the issue of difficulty is a matter of opinion, after all, in the campaign mode, I only feel annoyed the seventh level of WALLSTREET...
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