A Legend Ends Today - Vainglory, Accompanying Chinese Players for Five Years, Came to an End

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 Today is July 28, 2020. Two months ago, on May 28, Netease Treasure Ship, the distributor of Vainglory in China, made an announcement that the once world-renowned MOBA will come to an end in two months.
And now, the two-month countdown has finally reached an end. Here, we won't discuss too much about the reasons for the end of Vainglory at this point. we just wish to review this epic mobile game's past and present with you in the next few minutes.
On September 10, 2014, the world's attention was drawn to the latest iPhone at the Apple launch event. To the surprise of many gamers, Vainglory's debut as a demonstration on the latest iPhone model was a real shocker.
With excellent graphics and highly restored traditional MOBA gameplay, Vainglory was once regarded as the most orthodox mobile MOBA. Its developer team also expressed their wish to “create a legendary MOBA game on the mobile platform that rivals the glory of DOTA and League of Legends.”Advanced concepts, including the point-and-click analog mouse operation, were one of Vainglory’s highlights at the time. This new mode of operation indeed reached a high level of precision that no other MOBA could achieve, though it was later proved to be not very suitable for mobile devices - which, of course, is a story for another day. More importantly, the great visual presentation of Vainglory, such as the choice of colors, the light and shade, and the detail of plants, are all excellent.
After a brief yet amazing glimpse at the Apple launch event, Vainglory’s glorious era started on July 2, 2015. When the game was first launched, the performance of Vainglory was indeed worthy of the word "glory". It not only received a lot of attention from players but also high scores from the authoritative gaming critics. In 2015, Vainglory won Apple's 2015 WWDC Best Design Award for its high-precision graphics.
Also in 2015, less than half a year after the launch of Vainglory, on November 15, Giant Network took on the distribution of "Vainglory" in China. Objectively speaking, Vainglory’s launch in China has actually gotten enough attention, both from the Apple Store and from the players themselves, making the road ahead for Vainglory unimpeded. However, with the increasing number of MOBA mobile games in the market, some of the hidden problems behind Vainglory itself have gradually surfaced, which include a high entry-level for newcomers to the game, the unsuitable operation mode mentioned above, and other reasons.
In the subsequent versions, Vainglory did make certain adjustments, such as changing the point-touch operation to the double-stick operation that is more suitable for mobile games. But for the years when mobile games were growing rapidly, such changes came too late.
 
But as we said at the beginning, it isn’t very meaningful to explore the reasons behind the decline of Vainglory at this moment. Vainglory’s debut made the world surprised at the excellent MOBA experience on mobile, but also the perfect and exquisite graphics that mobile games could achieve.
Along with the brilliant debut with iPhone 6s, more than 200 million viewers on WESG, and now the server being shut down, Vainglory saw the birth and development of MOBA mobile games, but it is a great pity that it missed the peak time of MOBA on mobile devices.
We have spent many years witnessing the ups and downs of Vainglory, and Vainglory has spent its entire life witnessing the development of MOBA games. Eventually, it has become the regret of our times.
Let’s end this article with a sentence: [b]“Halcyon, you have become part of my soul.”
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Cy邦乞Яやʉทズ蓮
Cy邦乞Яやʉทズ蓮
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