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The game is a fighting game with animals as the image, and the game turns the complex rubbing, popping counter and other skillful operations in fighting games into very light operation commands. Depending on the game situation, different directions of the slide, will be called respectively is dodge, dash, jump attack and other instructions, while the continuous click is light and heavy hit cycle, tap is block defense. Intuitive simplifications like these even make it less of an action game and more of a casual game. Players can configure different enhanced abilities, different characters, and achieve different operational experiences. However, the game's thunderous level design and rather silly AI can sometimes make the game experience a bit weepy.
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以动物为形象的格斗闯关类游戏,游戏把格斗类游戏中复杂的搓招、弹反等技巧性的操作,变成非常轻度的操作指令。根据游戏情形,不同方向的滑动,会分别称为是闪避、冲刺、跳跃攻击等指令,而连续点击是轻击和重击循环,点按是格挡防御。类似这些直观的简化,甚至让它不那么像动作游戏,而是休闲游戏。玩家可以配置不同的强化能力、不同的角色,实现不同的操作体验。不过,游戏雷同的关卡设计,比较傻气的AI,有时候会让游戏体验有些哭笑不得。
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