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The first thing that catches the eye is the game's eye-catching art design, although the modeling is not exquisite, but in the bright light and shadow performance of the object performance is very textured, just like the toy soldiers.
The game is a real-time card battle game, players need to configure their own deck before the battle, choose the type of troops they want to carry, and then drag the cards in the course of the battle to produce combat troops in their own positions to automatically attack, some of the feeling of the battle royal.
One of the main features of this game is the addition of the terrain block layout gameplay - matrix, the structure of the matrix will affect the alignment of the troops, different matrix can bring different skill effects and attribute bonuses, largely enriching the game's strategy.
首先映入眼簾的是遊戲較為吸睛的美術設計,建模雖不算精緻,但是在亮麗的光影表現下物體表現非常有質感,就像是玩具兵的樣子。
遊戲玩法為即時卡牌對戰,玩家需要在戰鬥前先配置好自己的卡組,选择自己所要携带的兵种,然後在戰鬥過程中拖動卡牌在己方陣地中生產作戰部隊自動進行攻擊,有些皇室戰爭的感覺。
本作的一大特点就是添加了地形塊佈置的玩法——矩陣,矩陣的結構會影響出兵的隊伍排列,不同的矩陣可以帶來不同的技能效果和屬性加成,很大程度上的豐富了遊戲的策略性。
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