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A strategy confrontation game combined with autogame play, the game combines the in-between growth of cards with autogame in a more clever way. Players can obtain equipment of different races each turn and strengthen their abilities by matching them. At the same time, as the heroes level up, and can configure a wealth of active and passive skills. The heroes' equipment can be upgraded and strengthened by combining two by two, and can also be exchanged with other players for mutual benefit. The overall strategy is intuitive and makes the pace of a single game very fast, and with the rich career and prop system, the playability of the game is greatly enhanced. The main problem is that during competitive matching, the hero level outside the game will directly affect the battle power, and the paid skin of the hero will also affect the value, which will give an unfair experience.
Translated from Chinese by DeepL
一款结合自走棋玩法的策略对抗类游戏,游戏将卡牌的局内成长与自走棋结合得比较巧妙。玩家每个回合都可以获得不同种族的装备,通过搭配强化自身的能力。同时,随着英雄等级的提升,又可以配置丰富的主被动技能。英雄的装备两两合成升级强化,也可以与其他玩家交换,互通有无。整体策略直观,又让单局节奏变得非常快速,加上丰富的职业和道具体系,让游戏可玩性大幅提升。主要问题是,竞技匹配过程中,局外的英雄等级会直接影响战力,英雄的付费皮肤也会影响数值,会给人不公平的体验。
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