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I thought it would be a tough catapult battle, but I didn't expect it to end up being a grass-cutting matchless. The game overall play is more focused on creating a sense of cool air combat, highlighting the hard hitting magnificence, may be more suitable for players who like action games.
The specific game can also be upgraded for body transformation, increasing the diversity of the battle. The level design is a little thin, the scene content is repetitive, if you can more terrain and characteristics of more rich opponents, perhaps more interesting.
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原文:
本以为会是一场艰难的弹幕大战,没想到最后居然会是一场割草无双。游戏总体玩起来更侧重于营造出空中战斗的爽感,凸显出硬碰硬的华丽,可能要更适合于喜欢动作类游戏的玩家。
具体游玩上,还可以进行机体改造升级,增加了战斗的多样性。关卡设计则稍显单薄,场景内容重复性高,要是能多一些地形及特性更为丰富的对手,或许会更有意思。
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