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Translated from Chinese by Google:
Slightly hip-hop cartoon art style.
This game has added a more complete guide content, and the game content has a relatively large revision compared to the previous test. However, the guidance is a bit too cumbersome, and it is recommended to simplify appropriately.
The game is a real-time battle. Players need to configure their own deck before the battle, and then drag the cards to produce combat troops in their own positions during the battle.
The biggest feature of this test is the addition of the terrain block layout-matrix. The structure of the matrix will affect the arrangement of troops. The most important thing is that different matrices can bring different skill effects and attribute bonuses. Combining different arms arrangement, you can play a very rich strategy gameplay.
There is a logical problem with the matrix. Because the system is limited in considering the use of short matrices, when the player purchases a long matrix, it will conflict with the short matrix, and at the same time, there is no selection and discarding of skill blocks, which will make it impossible to use the long matrix.
原文:
略有些偏嘻哈的卡通美術風格。
本次遊戲添加了較完善的引導內容,遊戲內容相較於上次測試有了比較大的改版。不過在於引導方面做得有些過於的繁瑣,建議適當的簡化。
遊戲為即時對戰玩法,玩家需要在戰鬥前先配置好自己的卡組,然後在戰鬥過程中拖動卡牌在己方陣地中生產作戰部隊。
本次測試最大的特點是增加了地形塊佈置的玩法——矩陣,矩陣的結構會影響出兵的隊伍排列,最重要的是不同的矩陣可以帶來不同的技能效果和屬性加成。結合不同的兵種排布,可以打出很豐富的策略玩法。
矩陣這邊有個邏輯上的問題。因為系統有限考慮使用短的矩陣,當玩家購買了長的矩陣時會和短矩陣衝突,同時也沒有選擇和丟棄技能塊操作,會導致無法使用長矩陣。
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Hlo
01/18/2021
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