Too Old School

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Score: 6.5/10
Did I enjoy it? I really wanted to. After the initial hit of dopamine with the possibilities that are afforded to the player I slowly came to see that there are some old school aspects that are better forgotten. 
Would I come back to it? No, This is a shame considering how interesting some of the locales and bosses can be. 
Personal Playtime: ~2 hours
Full Review:
Triglav can be an enjoyable game if you are looking to turn your brain off and go for some old-school isometric dungeon crawling. This may be up your alley. However, considering some of the limitations that that comes with and the countless other games that just do it better, I have a hard time recommending this title. For starters, there are some cool aspects of the game, such as some enemy design and the puppet system (used to respawn in your inventory). However, this is overshadowed by the limit of 12 items (6 of which are equipable) [why not just limit the puppets one can carry? ], the lack of indicators for different stats (this makes it very difficult to tell if one build is that much better than another), and worst of all, the lack of weight attached to any of your actions. It just feels like you are waiting for the health bar to go down more than actually being in combat. It's not a bad game in fact there are so many unique parts of the game that I've read that are really enjoyable; however, after my 2 hours of playtime, I have no interest in returning.
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