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It can be simply understood as a wilderness chaos with the addition of spray fighters, killing the opponent is not the main goal of the game, but through the kill, during the resurrection waiting period will carry the paint sprayed in the scene, and finally occupy the largest area to get the victory.
The game's nurturing bias krypton, play to the later stages without greater kryptonite input will lead to a significant decline in experience.
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原文:
簡單可以理解為是添加了噴射戰士玩法的荒野亂鬥,擊殺對手並不是遊戲最主要的目標,而是通過擊殺,在復活等待期間內將攜帶的顏料噴射在場景中,最終佔領範圍最大者才獲得勝利。
遊戲的養成偏氪,玩到後期沒有較大的氪金投入會導致體驗明顯下降。
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