My Thoughts on this Game

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The game is phenomenal, there's so much I want to talk about from the excellent art and music, the writing and story and such, but I want to dedicate this review for my love on their own spin on the classic RPG battle mechanics.
To me, it's unique because if two characters attack each other, instead of both attacks hitting and dealing damage, they go into a "clashing" state where the attacking power of attacks are determined by the flip of a coin or multiple of them, and depending on heads or tails, the attack power increases or decreases, then both attacks are compared, the one with the higher power wins, and since it's based on the flip of a coin, every outcome isn't the same, making some fights all the more intense.
I don't know if other games have this type of battle mechanic or at least something similar, correct me if I'm wrong.
And this is ignoring the Sanity mechanic, which determines the outcome of a coin flip, it decreases when an ally dies, when a character loses a clash or when they use E.G.O., a sort of "ultimate" attack that takes it's toll on the user's mental health, and it increases when they win a clash, when an enemy dies or when specific E.G.O. is used.
And it's not just Sanity that affects battles, I'll skim over this, but there's also the kinds of sins that each attack resonates with what kinds of sins characters resist or are weak to and the kind of damage it does.
Because of this, it adds different layers of strategy.
Compliments aside, this game has some flaws, not about the gameplay, but rather the optimization.
The game itself is entirely 2D, but it somehow runs worse on my phone than World of Tanks Blitz on high settings.
If you don't know what that game is, it's a multiplayer tank battling game that is entirely 3D, it has maps that range from large to small with up to 14 players playing in them.
To put it into perspective, the battles (the things you'll be spending most of your time with) in Limbus Company are set in a box with your enemies on the right and your sinners (those are your playable characters) on the left, which all of them are 2D images.
Yet it somehow runs worse than a 3D tank game with large multi-polygon maps.
And don't even get me started on the crashing that keeps happening on my phone after the recent update.
I get they're an indie company, but they really need to put more effort into actually optimizing their game, considering that it's been 6 months after it's release.
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