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It can be seen that the developers tried to do further innovation on the basis of strategy cards this kind of gameplay, so the integration of elimination gameplay, different heroes correspond to different elimination range. Players have to make decisions on the order of action and attack range of the heroes according to the arrangement of monsters, blood, etc.. However, it is a pity that this will affect both the thrill of elimination and make the strategy itself somewhat cumbersome and not enough compatibility.
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可以看得出,开发者试图在策略卡牌这种玩法的基础上做进一步的创新,于是融合了消除的玩法,不同的英雄对应着不同的消除范围。玩家要根据怪物的排布、血量等,决策英雄的行动顺序和攻击范围。不过比较遗憾的是,这样既会影响消除的爽快感,又让策略本身有些繁琐又兼容度不够。
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