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story : i skip since too much dialogue, but it was vocalized (NOT FULL) most voice comes from character ''voice line' so its still better than silent conversation/dialogue.
gameplay : actually quite strategic but i think they add or tweak some basic mechanic that make it seems like complexly hard feeling to me. For example they make the character skills into like 'cards game' while in your turn you can freely either move/basic atk/using spell card(skills) trice each turn with tiny rng aspect(card game mechanic) so each unit can move more than twice each turn .. getting confused ?? well actually in practice its easier to do its just the tutorial fault i think. and each character have each own movement&ATK pattern such surround/ straight line or unique one. Honestly i could only say "why make things become difficult, this is not how to make things become fancier" so yeah for me this game looks like trying making turn-base things more cooler 😂 for the sake of INVENTION!!
next, i dont particularly notice something else maybe arts/model just fine and the rpg elements quite decent (havent see something new so far). Then theres some info i want to share.. idk which one do this either the developer or the publisher but they lower the gacha rates .. yess #$&! them compared with cn version the global more sux, thats it!! easy -1 ★
still, i think i'll play this game a little bit longer tho, not a bad game just superprism?? tend to mess around i guess
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