A LOOK INTO WUTHERING WAVES CLOSED BETA 2!
While I was able to play through the game with relative ease at first because there were so many things to do, as the gameplay progressed for up to 15 hours, it became increasingly tedious due to how much progression was being blocked behind literally many hours of time, where the only way to make meaningful progress was to complete hidden side quests or quests that were locked behind 6–8 Union levels.
Understand that not everyone who plays these types of games wants to be essentially forced to play to make any meaningful progress. Some of us just want to relax and level up in many different and unique ways, so a good 100+ EXP boost after completing an event, rather than 10, 20, or 50, would be far more satisfying, given that leveling up takes 1000 or more and numerous levels to continue forward.
Removing or at least making pulls more fair and separate from Character & Weapon draws is something I really do hope for; I'd rather have 10 useless characters than 10 useless weapons that ruin my Gacha experience and my potential +5 unit pull.
It's a great feeling game that needs a lot of time and polish to be something good!
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