Walkthrough - about Modules in Vestige Hunt

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Active Module
1. Midas Hand
Use to obtain 10-30 Bullion.
2. Fort
Use to instantly defeats the next Gatekeeper you encounter.
3. Teleportation Staff
Use to teleport to a random unexplored room.
4. Rocket Flare
Use to illuminate a random unexplored room type.
5. Stimulant
Use to increase the damage dealt by allies by 50%, but also increases the damage received by 50%.
6. Destiny
Use to reset an equipped passive item.
7. Unity
Use to increase all Guild members' ATK by 5% for the remaining time until the round ends.
Passive Module
1. Book of the Dead
When an ally hero dies, they continue battling for 10 seconds, but is unable to trigger death skills.
2. Brand New Coin
+50% Bullion acquisition.
3. Mechanical Leg
+1 Action Point received daily.
4. Automatic Pistol
At the start of battle, deals damage to all enemies equivalent to 500% ATK of the ally hero with the highest ATK.
5. Aurora Row
At the start of battle, the ally hero with the highest ATK gains control immunity for 20 seconds.
6. Incantation Player
Increases ally heroes' skill trigger rate by 30%.
7. Golden Trigger
Every time an ally hero triggers a skill during battle, damage equivalent to 200% of ATK is dealt to all enemies.
8. Embers
Increases ally heroes' ATK by 400%, but they will be unable to gain Energy.
9. Tides
Increases ally heroes' ATK SPD by 400%, but they will be unable to gain Energy.
10. Echo Staff
Every time an ally hero unleashes their Ultimate, there's a 30% chance of unleashing it again.
11. Old Don's Glasses
Allows you to see the types of adjacent rooms.
12. Power Amplifier
Skills that are triggered when an ally hero dies will be triggered 1 more time.
13. Baptism
All ally heroes lose their Companion effects, but gain 120% boost to all stats.
14. Old Dogmas
Increases all skill DMG by 50%, but reduces normal attack DMG by 30% during battle.
15. New Dogmas
Increases all normal attack DMG by 50%, but reduces skill DMG by 30% during battle.
16. Wizard Gloves
Ally heroes will not be inflicted with continuous damage, but their DMG RES is reduced by 50%.
17. Cobalt Heart
When hero’s HP is less than 50%, ATK increases by 50%.
18. Anti-Magic Shield
At the start of battle, the ally hero with the highest ATK gains a shield of 1,000% of ATK, and is immune to all debuffs while the shield is active.
19. Puppet
At the start of battle, the ally hero with the highest ATK loses 30% HP to summon a phantom with 50% of the hero's stats, lasting 30 seconds.
20. Treble Speaker
Every time an ally hero unleashes their Ultimate, ATK is increased by 50% and DEF is reduced by 30% until the end of the battle.
21. Discount Coupon
Reduces item prices in the Shop by 20%.
22. Induction Orb
Increases the damage dealt by ally heroes' trigger skills by 50%.
23. Living Metal
Increases the damage dealt by allies’ summoned creatures by 50%, but reduces DMG RES by 50%.
24. Heretic
When an ally dies, deals damage equivalent to 300% ATK x Sacrilege Points, and adds a Sacrilege Point. Each Point reduces hero's DEF by 10%.
25. Shepard's Staff
Max number of creatures that can be summoned by allies +1.
26. Crystal Oscillator
Every time an ally triggers a skill, recovers hero's HP equivalent to 300% ATK.
27. Soul Extraction
Every normal attack dealt by ally heroes will inflict additional damage equivalent to 1% of the enemy's max HP, which will be converted into the same amount of HP recovery (caps at 500% of ATK), and reduces ATK FREQ by 100%.
28. Switch
Every time an ally hero triggers a skill with a basic attack, applies a shield of 10% damage to all allies for 3 seconds.
29. Commandment
When an ally hero uses an Ultimate, clears hero's shield and causes additional damage equivalent to 100% of the shield cleared to random enemies (caps at 5,000% of ATK).
30. HP Shard
Increases base HP of ally heroes by 85,460.
31. ATK Shard
Increases base ATK of ally heroes by 4,265.
32. DEF Shard
Increases base DEF of ally heroes by 4,233.
33. HP Ore
Increases base HP of ally heroes by 341,560.
34. ATK Ore
Increases base ATK of ally heroes by 17,430.
35. DEF Ore
Increases base DEF of ally heroes by 16,513.
36. HP Core
Increases base HP of ally heroes by 849,072.
37. ATK Core
Increases base ATK of ally heroes by 42,412.
38. DEF Core
Increases base DEF of ally heroes by 41,753.
39. Fuel Cell
Extends the cast time of ally heroes' continuous cast skills by 50%.
40. Carol
While an ally hero is continuously casting a skill, hero is immune to all control effects, damage dealt increases by 50%, but damage received increases by 50%.
41. Wire
While an ally hero is continuously casting a skill, gains 10 Energy per second.
42. Capacitor
While an ally hero is continuously casting a skill, 20% of the damage dealt will be converted into a shield.
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