Endgame content distribution changes for 2.3 comparison

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I'm seeing two main arguments. It sounds like it's pretty much this: Pros: It adds variety to gameplay and team building. Players who favor single-target teams now have a chance to get in on more of the rewards. Cons: Players now need to be good at 3 types of playstyle to get the same rewards. Players who like a specific content (such as MoC) now need to wait longer for an update. So, it seems that it's easier for getting some of the rewards, and harder for getting all of the rewards. It appears to be a trade-off. There's definitely going to be a balancing point somewhere. Like, no one's going to be happy if there are 20 separate events running in a loop, each one being specifically targeted to 1 or 2 characters and 1 specific team. Only people who hate MoC will be happy if MoC updates twice a year. On the other hand, it seems fair that every path ought to be useful for some kind of endgame content. Having 3 events makes for a really clean schedule though. Currently, we have some weeks where there are 2 PFs, and one MoC running, and some weeks where it's the other way around. With 3, then there will be one of each running at any time! So, I think they're going to stop at 3 and call it good!
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