【Announcement】About "Larvend: Kanata"

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Hello everyone! This is Kuchinashi, the producer of the rhythm game "Larvend: Kanata." After nearly a year of closed development, "Kanata" has finally emerged from the ivory tower and is now meeting everyone.
Talking about a new rhythm game might seem quite familiar to everyone. So what makes "Kanata" special, and what can you look forward to? Let me briefly introduce her.
"Larvend: Kanata" is what kind of game?
"Kanata" positions herself as a "narrative-driven" and "full-screen floating-style rhythm game." Unlike traditional rhythm games that emphasize rhythm and percussion experiences, it is more like an independent game woven from music.
It's "narrative-driven" because "Kanata" has a clear main storyline, and the entire game serves to tell this story of searching for memories. The "full-screen floating-style" is its main gameplay. Unlike traditional falling rhythm games where hitting happens when notes coincide with judgment lines, in "Kanata," notes have their own aura, and hitting occurs when the aura fully envelops the note.
We hope that different players can find their own fun in "Kanata." Players who enjoy immersing themselves in the story can focus on experiencing the plot and exploring the world without having to go through too many rhythm game levels. For players who enjoy pursuing rhythm and percussion experiences, we have prepared ample music selections and rich charts to meet your requirements.
I'm curious about the gameplay of "Kanata"! Could you introduce it?
Of course! Please see the image below (w).
"Kanata" currently has four types of notes: Tap, Hold, Drag, and Flick. These four types of notes will appear on the screen in increasing size during gameplay, and you perform corresponding actions based on the note type, which is the basic gameplay of "Kanata."
Different from the well-known falling style, these note characteristics might remind you of the "Cytus" series or "osu!." Indeed, you can simply think of it as "'Cytus' without judgment lines" or "the touchscreen version of 'osu!'."
In fact, in the early stages of game development, we envisioned more types of notes, such as double-tap and release keys. However, we ultimately retained only these four types because the full-screen floating style itself already puts significant reading pressure on players. On the other hand, we want to emphasize not how innovative we are in gameplay as a rhythm game but rather to tell a good story through the medium of a rhythm game.
Music shouldn't be a challenge but rather the language to tell a story, and we have always believed in this.
When can I experience "Kanata"?
A great question! In fact, the functional development of "Kanata" has been mostly completed, and internal testing has been ongoing for some time, so it has already passed the stage of technical feasibility validation. However, there is still a lot to fill in before the full launch. This includes more music selections, richer and more mature charts, more CGs... In short, it will take some time!
If you are very interested in "Kanata" and hope to participate in subsequent testing, you can click "Subscribe" to follow our latest development progress. When she matures further, we will announce wider testing opportunities!
If you are a composer/chart designer/artist and wish to participate in the game's creation, we warmly welcome you. Please let us know your name, your area of expertise, and attach your portfolio. Feel free to contact us directly!
Contact information: Email: [email protected] Twitter: @MioAkitsuki
That's all for now. See you next time!
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