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This game has an enormous amount of potential, but an equally enormous number of flaws.
The stages support fullscreen, but this was not even considered in the dialog and menu screens. Instead, you have giant black bars that take up a decent amount of space. Adding static filler colors in this area is a lazy solution. You could easily extend the background image without impacting the layout. If you need an example, take a look at God Eater: Resonant Ops.
The intro movie uses very weak dialog that does not give the intended effect. This could be a result of the beta, so I am going to assume there will be a better movie in the final game.
Dialogs with an apostrophe are being escaped in a way that creates a lot of unnecessary white space. You should not see "The director s idea" unless they are being escaped incorrectly.
A LOT of the dialog needs to be proofread. I am also assuming this is a result of the beta.
Auto play is completely unnecessary in an arcade style fighter. I have not come across it yet, but have seen the other games by this developer and have a bad feeling. I am not a Honkai Impact fan, but that game demonstrates that leaving it out will not ruin your success financially. Sure, some kids will cry, but the ones that stay will be much more loyal than those with a $1 lifetime investment.
https://www.youtube.com/watch?v=-3TGPCGTGuE
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