So... Where to start?
After 355 hours of gameplay, I guess I can say my opinion and oh boy-
Let's start with the negative things first, because there are quite a lot of them and a lot of them serious.
Spawn in the maps: Very often the FireFly, that is the "PMC", have spawns very close, guess what? No one spawns at the same time, so if you're a poor asshole who owns a longer spawn, you might find yourself a Chad who'll take you out in 1 second, with no fighting chance. Oh yeah, I forgot that very often Marauders can have spawns literally behind you, at least Marauder Bots as the game can't balance that, spawning the fucking dog.
Marauder mode: Very often Marauders are equipped with weapons ... which are infinitely better than the weapons that PMCs possess, to give you an example: SA-58 with M61, AKS-74 With BT / BS, Heavily Modified Weapons and the list goes on. From what I understand, marauder mode should be a mode that allows you to collect what's left on the map and mine safely. But with these kits, it simply becomes a way to have free fights against PMCs, who even with the best equipment, can die from marauders and not for skill.
Bot Leg Meta: Perhaps this is more personal, but many people complain about it, that is, from an update that was meant to nerf the Marauders, they are now more of a threat than before, as they are now only targeting your legs, breaking your bones and forcing you to heal yourself continuously. Why is this a problem? Unless you have a splint, healing a fracture costs 200 points and the single medkit has 600. So yes, fix this mechanic or improve points management.
Limited weapon modding is NOT realistic: One of the promises made was to have extensive weapon modding is mostly realistic. I'm sorry to tell you it was a lie. The modding is not realistic and above all it is not free to allow you to do the builds you want. Maybe in the future they will add more changes, but for now they have only removed components that made some weapons more balanced. For example, they removed the ability to use 45 and 60 round magazines on the AKS-74 why is this a problem? Because AK-74M, which allows you to have the 45-60 magazine, can only be obtained through QUEST, so for players who had not yet completed this quest, AKS-74 It turned out to be a viable alternative to fight the Chad who use AK- 74M, but no. We remove this possibility because it is not realistic, but we put the possibility to see the enemies through the walls.
Unbalanced Loot: This is something I've only recently noticed thanks to a review I read here on TapTap regarding the game. It will not be uncommon to find rare or very high value items, but it will be incredibly difficult to find common items such as screwdrivers, hammers and other items necessary for the construction of your shelter. I know this will be great for the economy of the game and the players themselves, but it seems strange, finding 3 intelligence, i.e. rare items in a ran is not even a screwdriver, i.e. a common item
I should say some good things, but I don't have a lot of good things to say. It is clear by now that the developers do not listen and do their own thing, which does not surprise me since the game is a fort from NetEase, which is their modus operandi.
Advise? I don't know, as a CBT player, I would just tell you to try it, if you like it stay, if you don't like it, go away, it's not a problem.
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