I thought it would be a tough catapult battle, but I didn't expect it to end up being a grass-cutting matchless. The game overall play is more focused on creating a sense of cool air combat, highlighting the hard hitting magnificence, may be more suitable for players who like action games.
The specific game can also be upgraded for body transformation, increasing the diversity of the battle. The level design is a little thin, the scene content is repetitive, if you can more terrain and characteristics of more rich opponents, perhaps more interesting.
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