【Guide】Battle Skills | Basic battle system introduction

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In this post, I will introduce the battle skills of “Punishing: Gray Raven”. The battle skills include basic attack, ultimate attack, dodge, QTE, Tile-matching skills, and passive skills. It seems complicated, but is well understood.
[b]【About basic attack, ultimate attack, dodge and QTE】
1. Basic attacks, ultimate attack
[/b]In the right corner of the battle interface, there are three buttons in the red box, which are ultimate attack, dodge and basic attack respectively. Ultimate attack will be activated after the energy bar reaches a certain value.
[b]2. Dodge
[/b]
Dodge can interrupt all actions and all skills except the ultimate attack. The flexible use of the dodge can help you to effectively avoid damage.
※ Some rules and tricks about dodge
i. The outer circle of the dodge button is the dodge value, it will automatically refill at 100 points per second, and each dodge costs 250 points.
ii. When the dodge value is greater than 0, clicking the dodge button will immediately interrupt the current action to dodge.
iii. There will be a 0.5-second CD after 2 consecutive dodges, and dodge cannot be used during the CD.
iv. The maximum dodge value for melee characters is 1000 points, and the maximum dodge value for ranged characters is 800 points.
v. In the middle of the dodge button, the presence of special effects means that the "超算空间" can be triggered *.
vi. The whole process of dodge is invincible, and when dodging the enemy's damage successfully with dodge, it will determine whether to enter the "超算空间" based on the cooldown of the "超算空间".
* "超算空间" will be explained below
[b]3.QTE
[/b]
Watch carefully at the color of teammate's avatar on the right side of screen. The Tile-matching signal is the same color as the avatar, the teammate's avatar will flash. At this time, click the avatar to trigger QTE skills.
So, some may ask, what is the Tile-matching in this game? And how it works? Don't worry, continue to read to know.
In “Punishing: Gray Raven”, there is a unique mechanism which you tap to clear the signal ball (信号球). During battle, at the bottom right of the screen, red, blue and yellow signal balls will appear randomly ▼ 
Basically, you can trigger your skills by clicking on the signal balls! Different structures (Character) to click different coloured signal balls, the skills that can be triggered are different ~ and will have the corresponding bonus damage or buff according to the number of signal balls selected in the same color.
Single match/ Double match/ Triple match
Adjacent signal balls of the same color next to each other need only one click to trigger single, double or triple match according to the number of adjacent signal balls! As shown in below:
Click once on the blue signal ball (single) is a single match, and click once on the right yellow signal balls (two) is a double match.
Click once on the left red signal balls (three) is a triple match.
[b]2. Matching tips
[/b]
When there are 4 signal balls of the same color at the same time, click "leftmost" to match only 1 and keep 3.
3. Extreme Dodge & "超算空间"
Extreme Dodge: Dodge in the extreme time to be hit will trigger the "超算空间", all enemies in the "超算空间" will be slowed down.
During "超算空间": When the signal balls flash, it means that the match any color of single signal ball is equivalent to its triple-match effect, which can trigger the character skills with triple match.
4. "超算空间" Tips
☆ Entering the "超算空间" by dodge will have a 12-second cooldown and cannot be entered during the cooldown.
☆ The cooldown of the "超算空间" is not shared between teammates, that is, switching teammates allows you to continue using the "超算空间".
【Passive Skill】
Each construct (character) has a hidden passive skill that can be triggered by matching in specific signal ball combinations. The use of passive skills can cause great damage to the enemy. It can be said that it is very beneficial for combat!
Each construct's passive skills have tutorials in the game to find it: Home ——成员——培养——技能——教学, then you will learn how to trigger.
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GloriousFin
GloriousFin
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In Honkai Impact, perfect evasion triggers Global Time Lock. In PGR iirc it was named Supercomputing Mode or something. XD
12/10/2019
Royalflare
Royalflare
Author
yea if you translate it directly from Chinese words, and it's similar to HI3 Global Time Lock
12/10/2019
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Spirityeee
Spirityeee
Do we have any info of when the guest accounts will come back
12/31/2019
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