“Arknights” General Guide & Tier List

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Source: edenofgaming
* This guide is made by the owner of Eden of Gaming. In case of infringement, this post will be deleted
This guide will serve as an introduction for everyone that is desperately awaiting Arknights’ global release. I wanted this to go beyond a typical beginner guide so I’ve included more advanced strategies and information that you can still reference, even after you pass the beginner stage.
[b]🏅Tier List
[/b]
To put this first, is because that many players are struggling about who should I reroll for, who should I train first, etc.
[b]And always, although list is objective, this is a waifu collection game, don't struggle too much if you have your favourite operator(s) in this game.
[/b]Author: Pinky
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➼ Currency
So far, Arknights has 3 currencies: Orundum, Originite Prime, Lungmen dollars
* From left to right: Orundum, Originite Prime, Lungmen dollars
⦿ Orundum
The only use for Orundum is to pull the gacha. You can do a single pull for every 600 Orundum and 6000 will get you a 10 pull. You can currently obtain up to 1700 a week from annihilation mode, daily/weekly achievements award another 1200 every week, and they can also be crafted in the workshop at the base.
▲ The annihilation mode in Arknights
(I havent unlocked this mode yet so I use Chinese version)
You can safely use all of your Orundum on the banners of your choice without worry as that is their sole purpose: to pull your favorite character.
⦿ Originite Prime
Originite Prime is currently obtainable through only three methods:  passing a mission with 3 stars for the first time, the initial hard difficulty clear of a mission, and finally, whaling in the game. They are a catalyst that can be consumed and turned into either sanity (stamina) or Orundum. Each stone can be turned into either full stamina, which scales with your level, or 180 Orundum.
▲ Consuming one provides a full recovery for sanity (Stamina)

During a new event, you can often get at least 10 of these due to all the new stages that come with an event. You’ll get one stone for the first 3 star clear and another for passing the hard difficulty of each level. 
[b]
[/b]⦿ Lungmen Dollars
The deadliest of em all, the most precious of them all, the Lungmen Dollars! They are the equivalent of gold in other games. Lungmen dollars are used for upgrading your characters, upgrading your base, and eliting your characters. They are primarily obtained through a rotational daily resource mission and the trading sites in the base. They should be spent cautiously as the cost for leveling a character at later levels gets exponentially high. Eliting your 6★ characters, awakening if you may, to Elite II takes a ridiculous sum of 180,000. One run of the Lungmen resource mission gives you a measly 7,500 dollars and takes 30 stamina. So if we quickly do the math: you would need to run it 24 times, costing 720 stamina, which is at least 4 days of spending stamina on one objective to awaken a 6★ character. Combined with how little stamina you can use a day and having to upgrade the character to max level before you can even unlock the awakening makes Lungmen dollars deplete in a matter of seconds. Base upgrading can also rapidly consumes blow through your supply. I advise players to run the Cargo Escort (only opened on Tuesday, Thursday, Saturday and Sunday) whenever it’s open so you can stock up and prepare to upgrade a character when you hit a wall or need to awaken them.
▲ Farm as many Lungmen Dollars as you need in Cargo Escort stage
▲ Also obtainable through the base trading site as mentioned before
➼ Gacha
This section will explain how the gacha works in Arknights.
⦿ Headhunt Recruitment
Basically use Orundum to summon. The rates here are 2% for 6★, 8% for 5★, 50% for 4★ and 40% for 3★. If a unit has a rate up, it will occupy 50% of the rates for its rarity. Example, my 6★ rate up is SilverAsh, he will have 1% chance of appearing while another 1% not appearing when I get a 6★. If you didn’t get a 6★ after 50 pulls, the game will increase the 6★ rates by 2%. If you still don’t get one in the next pull, it will increase again by 2% until you get one. The rates will return to 2% after you obtain one. The rates doesn’t reset on banner change until you get a 6★.
▲ Headhunt Recruitment
⦿ Recruit
These recruits takes Recruitment Permit instead of Orundum. They are equivalent to Azur lane summoning but you can’t whale for it.
▲ The Interface

As you can see, you can determine how long you want the recruit to be (max is 9 hours). The longer it is, the higher the chance of obtaining a high rarity character. You may also see some sunrunes below, those are tags. Each unit has its own tags that can be looked up through the wiki. Certain tags or combination of tags gives you a guaranteed 4★ (the specialist tag). You can also obtain 6★ units but that requires a special tag, which is extreme rare but if you happen to get it, is a guaranteed 6★ (granted you set it to 9 hours). 
In the recruitment system, there are exclusive units. The exclusive units are IndraVulcan and Estelle.
[b]➼ Tickets
[/b]
Tickets are awarded to players upon pulling a new character or a duped character. So far in the game, there are green tickets, yellow tickets and also red tickets that aren’t awarded through pulling but through farming instead. You can also get tickets through exchanging them with characters.
⦿ Qualification Certificate
"Qualification Certificate" are awarded when you pulled a 3★ (5 tickets) or a 4★ (30 tickets) dupe. They can also be obtained through exchanging with 3★ units (5 tickets). They can be used to exchange materials, Lungmen dollars, Orundum, gold bars etc in the shop. However, these items are limited. Once you finish exchanging items in tier I, tier II will be unlocked with different sets of items for you to exchange. Tier III is also available and that tier is unlimited exchange but you can only exchange Lungmen dollars and Orundum. The items reset every month so you can exchange them again.
▲ Items list
⦿ Advanced Certificate
[b]
[/b]"Advanced Certificate" are awarded when you obtained a new unit for the first time (1 ticket), get a 5★ (5 tickets) or 6★ (10 tickets) dupe. Exchanging 4★ (1 ticket), 5★ (5 tickets) and 6★ (10 tickets) units also gives you yellow tickets. They can be used to exchange advance materials, catalyst, gacha tickets, 5★and 6★ units that changes on banner switch. Advance material exchange has no limits, but catalyst has a 30 exchange limit while units can only be exchanged once. Same as Qualification Certificate, it resets every month.
▲ Items list
▲ Shows you how to get both Qualification & Advanced Certificate
⦿ Purchase Certificate
These certificates are farmed through Tough Siege stage that is only opened on Monday, Thursday, Saturday and Sunday. It is the main currency used to exchange a catalyst (players are highly discouraged to use Advanced Certificate to exchange catalyst) that is used to craft double chip sets. 
▲ Tough Siege
▲ Item list
➼ Elite System
Arknights’ way of saying awakening. Every unit has access to Elite I but only units that are 4★ and above have access to Elite II. Eliting a unit resets their level but not their stats and increase their cap level by 10. Elite I unlocks unit’s passive, unlock an extra skill for them (besides 3★) and finally increase deployment point (DP) by 2. Elite II is usually minor stats and passive upgrade, but 6★ gets to unlock their third skill and a second passive, something that only they get to enjoy (Outside of a few exceptions like Amiya). Elite II rarely increase deployment point but for certain units it does. Before you can elite a unit, you need to upgrade them till they are at max level. The level depends on your the rarity of units (3★ are 40, 4★ are 45, 5★ are 50, 6★ are 60). Elite takes class chips that can be farmed through a dedicated mission that changes daily.
▲ Elite System
(I havent unlocked this mode yet so I use Chinese version)
If I say, you want to elite a Guard, you will need the guard class chip and the stage for it is only opened on Tuesday, Wednesday, Saturday, and Sunday. The stages doesn’t drop one type of class chip only, it drops 2 types. So, if you are really unlucky, you can get a bunch of chips that you didn’t want, but thankfully you can trade 3 class chips for 2 class chips that you want. 
▲ Requirements for SilverAsh (Guard) Elite I
➼ Gameplay mechanics
This section will introduce you to game mechanics and such. If you already played the game through tutorial, you can safely skip this section.
Deployment Point (DP)
Deployment Point (DP) is what you use to summon units onto the battlefield. It is recovered by 1 per second. The maximum amount of DP you can have available is 99 while how many DP you can use per battle is unlimited
▲ Numbers above the units’ head are DP required
Deployment limit
How many units you can have on the battlefield at once is decided by the deployment limit. The limit differs from stages to stages but usually you can have up to 8 on the battlefield at once. Some special stages are limit with fewer units on the battlefield.
Range
Range decide how far and how wide your units can hit. The range is calculated by tiles.
▲ For example, Amiya can hit enemies 2 more tiles away from her
[b]➼ Team Building
[/b]
I will just go through very briefly on how to build a general team for most cases. Treat it just as a template, intermediate users and such probably won’t benefit much from this but newbie should be able to use it as a jumpstart to making a nice team. Please note that in the end it still depends on the stage, so know when to adapt.
The general rule in the current version is Damage > Healer > Tanks. Getting a good DPS and investing in it will yield the biggest improvement to your team and prepare you for most stages since no stages tell you not to kill the enemy. Healers are second because DPS needs to survive and they rarely can do self-heal. Healers play a major role in all types of teams for they increase the entire team’s survivability and early-on, having a good healer can basically carry you all the way till late-game. Last, are tanks. Currently, tanks are kinda living in this weird limbo for me. They are needed everywhere but they don’t actually need that much investment. Investing in Healers can improve their survivability, as well as the entire team’s survivability so, you might as well divert resources to healers first.
▲ My Team Template for Main push

2 Vanguards for deploying DP (Deployment Points) generation is a highly recommended set, you can go with just 1 but you will be a bit tight on DP if enemy spawns quick and charge from multiple lanes.
1 Medic is obvious but usually, I prefer 2 if the deeper stage makes me with high pressure.
Sniper is always perfect for early clear to relieve some pressure and prevent vanguards from leaking enemies.
Caster adds more DPS and deal with Heavy-Armored units while some Caster can do AOE damage (like Skyfire) so that tank units are just to be safe from leaking and enemies having too much damage. 
▲ Simply explain class's role
Welcome to join and discuss in the "Arknights" Discord: 
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Cyrene
Cyrene
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Nice
01/17/2020
Author liked
Liangzx
Liangzx
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wow, now i need reroll after saw this, good thing i'm still not far
01/17/2020
Hamza Hch Wolf
Hamza Hch Wolf
1
Okay
01/17/2020
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