August Patch Notes—Beta 27

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Dear Challenger,
Arena of Valor will be offline on 6th of August 2020 for maintenance, during which the game will be updated to the new version 'Shadow Hands'.
[b]I. ANTARIS BATTLEFIELD
[/b]1. Main Battlefield
• [b]Adjustment of the middle lane brush
[/b]Before: Middle lane brush was placed on the outer side of the wall
After: Middle lane brush is placed on the inner side of the wall
[b]• Effect adjustment for the Middle Lane HP Pack
[/b]New effect: Restore an additional 20% of mana.
[u]2. New Support Item
[/u]Specific Changes: Remove all previous support item lineup, along with the item tree.
1st Tier Support Item (Elemental Gem)
Price: 300 gold
Attribute bonus: 5% Movement Speed
Passive - Elemental Power: Gain 1 stack of Elemental Power every 1 minute (maximum 10 stacks).
Passive - Up-and-Coming: If in the lowest 2 of the team for profits or EXP, gain 8 Gold or EXP every 3 seconds.
Passive - Modest: Ally heroes nearby earn 100% Gold and EXP from creeps and jungle creeps while this hero earns 40%. This effect will expire in 8 minutes.
Passive - Distinction: Grants bonus 30% EXP and Gold from assisting a kill.
2nd Tier Support Item (Earth, Water, Fire Gem)
Earth Gem
Price: 900g
Item Tree: Elemental Gem Ring of Vitality
Attribute bonus: 5% Movement Speed, 10% Cooldown Reduction, 400 Max HP
Passive - Earth Spirit: Gain 1 additional Elemental Crystal every 40 seconds, up to 10 Elemental Crystals. Each Elemental Crystal grants 80 HP.
(Other Passive) Up-and-Coming, Modest, Distinction
Water Stone
Price: 900g
Item Tree: Elemental Gem Spell Tome
Attribute bonus: 5% Movement Speed, 10% Cooldown Reduction, 40 Magic Power
Passive - Water Spirit: Gain 1 additional Elemental Crystal every 40 seconds, up to 10 Elemental Crystals. Each Elemental Crystal grants 9 Magic Power
(Other Passive) Up-and-Coming, Modest, Distinction
Fire Gem
Price: 900g
Item Tree: Elemental Gem Short Sword
Attribute bonus: 5% Movement Speed, 10% Cooldown Reduction, 30 Physical Attack
Passive - Fire Spirit: Gain 1 additional Elemental Crystal every 40 seconds, up to 10 Elemental Crystals. Each Elemental Crystal grants 5 Physical Damage
(Other Passive) Up-and-Coming, Modest, Distinction
3rd Tier Support Item (Enchantment)
[b]Enchantment: Barrier
[/b]Active - Barrier: Grants self and ally Heroes within range a shield that absorbs (800 Hero Level*80) Damage for 2 seconds. Cooldown: 60 seconds.
[b]Enchantment: Magic Eye
[/b]Active - Magic Eye: Gain True Vision of your surroundings for 4 seconds, and grant nearby allies a 40% Movement Speed that diminishes over 2 seconds. Cooldown: 45 seconds.
[b]Enchantment: Eradicate
[/b]Active - Annihilation: shoots magic missiles at the lowest-HP heroes in range, causing (500 hero level * 50) true damage to each target hero and a 30% AoE slow down that lasts for 1 second. Cooldown: 30 seconds.
[b]Enchantment: Cleansing
[/b]Active - Cleansing: Removes Control effects from nearby allies, granting them immunity to Control for 0.5 seconds, and healing them for 500 ( Hero Level*50) HP over 1 second. Cooldown: 60 seconds.
[b]Enchantment: Genesis
[/b]Passive - Elemental Affinity (Earth/Water/Fire): You gain an additional 50 Physical Defense/50 Physical Defense/5% Attack Damage.
Passive - Elemental Protection: Self and nearby allies\' Physical Defense 80 (Hero Level*8) and Magic Defense 60 (Hero Level*6). 
[u]3. Item Adjustments
[/u][b]Berith’s Agony
[/b]Specific changes: Continuous damage determined by the target\'s current health: 2% of target’s current HP 40 5*hero level > 2% of target\'s current HP 60
[b]Frostguard
[/b]Specific changes: Spell Tome replaces Magic Ring, which replaces the 10% Cooldown Reduction with 20 Magic Power.
[b]Spear of Longinus
[/b]Attribute bonus adjustment: 400 HP > 500 HP
Shatter effect adjustment: Decreases target’s Physical Defense by 50 points. Stacks up to 5 times > Each attack reduces target’s Physical Defense by 60 points in 5 seconds. Stacks up to 4 times.[b]
[/b][u]
4. Enchantment Adjustments
[/u][b]
[/b][b]Forest Wanderer
[/b]Specific changes: Specific effect: The first Normal Attack after exiting combat reduces enemy\'s Movement Speed by 30% for 1 second, and marks them with a Stealth Energy Charge. The Energy Charge will detonate 3 seconds later, dealing Magic Damage equal to 10% of the target\'s Max HP.
[b]Endless Cycle
[/b]Specific changes: The enchantment' effect is removed after reaching 12 minutes. Unused resurrections are exchanged for 300/600 Gold depending on the number of usages left.
[b]Reaper’s Blessing [Removed]
[/b]Specific changes: The new enchantment, "Enhanced Restore" replaces "Reaper’s Blessing"
Specific effect: Replace "Restore" with "Enhanced Restore": Immediately regain 640 ( 40 * Hero level) HP and 200 ( 12 * Hero level) Mana.
[b]Creep Kill
[/b]Specific changes: Every 30 seconds, using a Normal Attack/Skill will instantly kill Creeps. After killing 10 Creeps in a row, gain 200 Gold, and the stack will be reset.
[b]Devil’s Awakening
[/b]Remove the 10% damage reduction.
[b]Desperate Duel
[/b]Bonus percentage for ranged after reaching 10 stacks: 5% > 15% (same as melee)
[b]Holy Summoner
[/b]Damage from the holy spirit: 0.4 of AD and 100 armour pierce > 2% of the target\'s maximum HP in true damage with each hit.
[b]Shadow Blade
[/b]Stack duration: 2 seconds > 4 seconds
Shadow Blade damage per stack: 30 ( 5/lv) > 30 ( 5/lv) ( 0.1 extra AD)
Fixed the bug where some heroes cannot trigger the Shadow Blade effect.
[b]Back Stabbing
[/b]Cooldown: 20 seconds > 10 seconds
[b]Raging Inferno
[/b]Remove the 0.35 extra AD bonus.
[b]Creep Kill Enchantment
[/b]Added description "is not effective against super creep and artillery"
[u]
5. Lane Guardian[/u][u]
[/u]Specific changes: The recommended route is applied for heroes in Slayer Lane, Dragon Lane, dan Middle Lane. Upon entering the match, an arrow prompt will appear at the foot, pointing to the corresponding lane for heroes.
If the player chooses a hero who acts as a support or jungle, they will not see the lane guidance.
In order to avoid confusion, no matter which hero is chosen, once the "Elemental Gem" or "Kukri" is purchased, the guide at the foot will disappear immediately.
 
6. Store Purchase Optimization
[b]Pre-ordered item logic optimization
[/b]Specific changes: Old: Once pre-ordered a high or third-level item, players will be offered with two most expensive pieces of items that are affordable.
New: Priority will be given to purchasing second-level items rather than a large number of scattered first-level items. Should you find any abnormality while experiencing this optimization, please feel free to tell us.
II. G A M E  E N V I R O N M E N T  O P T I M I Z A T I O N
1. Behaviour Score System[b]
[/b]
[b]
[/b][b]Reward and punishment system
[/b]Later, there will be a Ranking system in the Behavior Score page, where players who can maintain good behaviour in the Game get a prize. While players who have bad behaviour, and are ranked below will get a penalty. However, we will optimize the Reward and Punishment system before it is implemented directly on the Live Server.
Algorithm Logic
Behaviour History & Ranking: Data recorded on the Behavior Score page is data from the 25 most recent Matches in the past 1 month. If a player has only played 10 matches in the past month, only those 10 matches will be recorded on that page.
If there are 50 matches in the last 1 month, then the 25 newest matches will be recorded on the Behavior Score page. And if a player doesn\'t play at all, then the points calculation will not be counted and entered into the Ranking.
Basis Point: Each player will get an initial score of 100 Points, and can be reduced to 0 if hit by Report. There is no maximum limit for this Behavior Score Points.
Reduction of Points: Players will get 1 point reduction according to the number of reporters, with some adjustments. If there are teammates from different parties reporting, the Points will be reduced by 1 point multiplied by the number of different Party reporters. Meanwhile, if the reporter comes from one party, then the points reduced remain 1 point regardless of a large number of reporters.
[b]
[/b]Example
3 Reports from different Party partners = 3 points deduction
3 Report from one Party colleague = 1 point deduction
Additional Points: If a player gets a Like from a teammate, the player will get an additional 1 point. These points will be accumulated from the total likes received.
[b]*We are still monitoring the performance of the Behavior Score System. For now, likes and reports will not affect the score. Please look forward to future updates.
[/b]
2. Scoring System
There are several factors that we make judgments in determining the validity of player reports.
- Reports from different players (being in the same team) are more influential than those of Party friends.
- If you get a report from different players in several matches, the chances of that player getting a penalty will be greater
- In a match, continuous Verbal Abuse will result in the player being punished directly.
- Fixed a Bug where a player who succeeded in becoming MVP of the losing team was considered a valid object of a report from teammates.
3. Pre-selected Role
For players who do not play in the specified position before entering the Ranking Match, they will get a penalty. You can report the incident on the Report Page that we have added. However, if you play with friends at the same party, the penalty will not apply.
[b]
III. V O I C E  C H A T   F U N C T I O N. O P T I M I Z A TI O N[/b]
1. New Voice Communication Function
Specific changes: Added voice communication function for teams, allowing only teammates to communicate with each other, non-teammates cannot hear.
2. Voice Function Component Upgrade
Specific changes: Reduce the noise caused by the broadcast of the game\'s built-in voice. Reduce the noise generated by the player\'s finger-clicking
Improve the stability of voice during voice communication
[b]
[/b]IV. E M O T E S
[b]
[/b]Specific changes:
• The entrance location of the Customize system is adjusted to "Armory-Custom"
• Added Emoji system, which can be used in a match after setting them in the Emoji tab. It can be accessed from the Custom tab.
• Press and hold the chat button on the right or left side of the screen in a match, and swipe to the side to call out the list of emojis, and let go to release the emojis
• Added a preview system for battle effects. Click any special effect in the special effects list to enter the new preview interface and see the actual effect of the special effects. You can also preview the effect of the expression by clicking on the expression in the list!
• Special mastery emojis will have different effects depending on the mastery level of the hero used.
• Any emoji can be equipped in the automatic release field and can be automatically triggered when you get first to kill and multiple kills[u]
[/u]
V. R A N K E D  M A T C H   O P T I M I Z A T I O N
Specific Rules:
• You can register up to 4 Players to be avoided on future matches
• After avoiding 4 Players, the newly marked player will replace the oldest marked player.
• Your Ranked Matchmaking Timer will be affected if you are marked by multiple players.
• Only players who are “Not Friends” with you that can be added to the “Avoid as Teammate” system.
• The “Avoid as Teammate” system is only effective for players with 30-Star in Conqueror tier and below. (Master, Diamond, Platinum, Gold, Silver, and Bronze included)
• Players can check the status of [Avoid as Teammate] in the Friends-Blacklist tab.
[i]* Season Challenge Page Art Reset
** Art reset on season results page including added sharing function[/i]
[b]VI. A R E N A  O F  V A L O R  — N U M B E R  L I N E  W E B T O O N
[/b]
Added comics to provide a more in-depth story on Athanor’s universe.
VII. M A I N  L O B B Y  O P T I M I Z A T I O N
Specific changes: The "Play" entrance has been added on the left side of the main lobby, which collects all the same types of activities, which is convenient for players to search and use. At the same time, the previous event entrance will also be temporarily preserved to give players a certain time to adapt.
VIII. C A R A N O  C H E S S  O P T I M I Z A T I O N
This time we added system related:
• Added a viewing system. During the battle phase, a player may click another player\'s avatar to jump to the other party\'s battlefield. After being eliminated, they can also choose to continue watching the game.
• Added a multiplayer settlement detail panel, which can also be reviewed in the match history.
New Combo and Hero
• Magister’s Council: Reduced the activation requirements of other combos
(2) -1 character needed for Combos that require >=4 characters, effective up to 1 Combo
(3) Affects up to 3 Combos, Hero Limit 1
• D’Arcy (1 gold): Mage, Magister’s Council
• Sephera (4 gold): Support, Magister’s Council
• Dirak (5 gold): Spellsinger, Magister’s Council
Combo Adjustment
• Warrior: Added (8) Shield 8,000, Attack Damage 800, Life Steal 20%
• Berserker: Added (6) All allies become Berserk. Normal Attack deals 100% Splash Damage, Attack Speed 100%.
• Mage:
- (3) 40% Skill Effect
- (6) 90% Skill Effect
- Added (9) 140% Skill Effect, 30% Magic Life Steal
• Support: Newly added (4) All allies become immune to lethal damage for 0.5 seconds and recover 20% HP
• Spellsinger: Added (6) All allies recover 70% Energy.
• Tank: (6) All allies 1200 Physical Defense > (6) All allies 1200 Physical Defense, 25% Physical Damage Reflect
3. Chess Pieces Adjustments 
Raz
Base Mana: 0 > 25 Max Mana 120→100
Base HP: 2100/3780/7560 > 2400/4320/8640
Lumburr
Base Magic Defense: 120 > 240
Base Mana: 0 > 25
Max Mana: 100 > 80
Omega
Base Mana: 0 > 25
Max Mana: 100 > 80
Base HP: 2900/5220/8880 > 3200/5760/11520
Base Attack Damage: 210/378/756 > 240/432/864
Violet
Skill change: Rolls forward and enhances the next normal attack, dealing magic damage to enemies on a straight line > Violet fires Concussive Rounds, dealing 700/1400/2100 magic damage to nearby enemies. Enemies take additional magic damage equal to 10% of their lost HP.
Zill
Base: HP 2000/4200/8400 > 2500/4500/9000
Florentino
Base HP: 2730/4920/9830 > 3000/5400/10800
Base Mana: 60 > 40
Alice
Base Mana: 150 > 125
Xeniel
Base Mana: 120 > 100
Base Damage: 180/324/648 > 280/504/1008
Enzo
Base HP: 2700/4860/9720 > 3000/5400/10800
Kil’Groth
Base Damage: 220/396/792 > 280/504/1008
Krixi
Base HP: 2520/4540/9080 > 2800/5040/10080
Tulen
Skill Damage: 1200/2400/3600 > 1500/3000/4500
Yorn
Base HP: 2500/4500/9000 > 2900/5220/10440
Base Damage: 250/450/900 > 300/540/1080
Veres
Base Damage: 200/360/720 > 300/540/1080
Errol
Base Damage: 220/396/792 > 300/540/1080
Butterfly
Base Damage: 270/486/972 > 350/630/1260
Base Mana: 0 > 20
Passive: Killing will restore 90% Mana > Kills and Assists will restore 80% Mana
Maloch
Base Damage: 240/432/864 > 350/630/1260
Base MP: 50 > 30
Cresht
Base Damage: 200/360/720 > 300/540/1080
Max MP: 125 > 100
Fix for a Bug where Skill does not cause Stun
Stun: 2/4/6 > 2/3/4
Baldum
Base Damage: 190/342/684 > 300/540/1080
Omen
Base Damage: 290/522/1044 > 400/720/1440
Thane
Base Damage: 180/324/648 > 300/540/1080
Base Physical Defense: 180 > 360
Magic Defense: 120 > 360
Base Mana: 0 > 25
Riktor
Base Damage: 280/504/1008 > 400/720/1440
Volkath
Base Damage: 380/684/1368 > 500/1000/2000
4. Chess Item Adjustments
We added 8 special Items, which will add a certain Class when equipped. This item will appear randomly upon entering Round 17 in Carano Chess.
• Warrior Certificate, The bearer is also considered a Warrior
• Assassin Certificate, The bearer is also considered an Assassin
• Gunner Certificate, The bearer is also considered a Gunner
• Mage Certificate, The bearer is also considered a Mage
• Archon Gem, The bearer is also considered an Archon/Believer
• Beast Gem, The bearer is also considered a Beastfolk
• Demon Gem, The bearer is also considered a Demon
• Norman Gem, The bearer is also considered a Norman
New Item: Ring of the Fiend
Effect: 1 Hero Slot
Might be dropped by Creeps upon reaching Level 25
Tidecaller\'s Mark
Passive: 100% Mana Regen from damage taken > 75% Mana Regen from damage taken
Bug Fixes and Optimisation 
- Fix for a bug where Hero from both teams cannot move under certain circumstances
- Added some special effects
- Fix for a bug where Tome of Reaper’s effect will refresh the damaging effect multiple times under certain circumstances
[b]IX. H E R O  B A L A N C E
[/b]
Speed Mechanism Adjustment
We encourage effective “interaction” between heroes, but “excessive mobility differences” will clearly interrupt this effective interaction. Hence, we applied below adjustment.
When movement speed is less than 240,actual speed gained will be 120 info page speed*0.5 
When movement speed is more than 660,actual speed gained will be 330 info page speed*0.5
*info page speed refers to the displayed movement speed info within the attribute tab
[b]Hero Buffs
[/b]Veera, Ishar, Zata, Raz, TeeMee, Brunhilda, Sephera, Rouie 'Joanna', Zanis, Kil'Groth, Dirak, Keera 'Eva', Wonder Woman & Hayate
[b]Hero Nerfs
[/b]Maloch, Chaugnar, Alice, Wisp, Quillen, Laville 'Lavie', Zip, Capheny, Enzo
[b]Hero Adjust
[/b]Astrid, Thane, Paine, Yorn, Butterfly
[b]Hero Reset
[/b]Skud
X. B U G  F I X E S & O P T I M I S A T S I O N 
• Fix for a Bug where Evil Secrets gives the wrong amount of Magic Pierce.
• Fix for Ishar’s skill 1 indicator which looks shorter than it should be.
• Fix for a Bug where Rouie is able to refresh the cooldown of Skill 2 by using Skill 1.
• Fix for a bug where Rouie’s Skill 2 is able to fully heal her teammate even before the circle is fully formed.
• Roxie can no longer utilize Rouie’s Ultimate to pull enemy hero along with her.
• Fix for a bug where Ata’s Skill 2 does not deal Damage or Slow.
• Fix for a bug where "Pierce" effect from Slimz’s passive does not deal damage to the enemy behind the target and be triggered at the wrong time.
• Fix for a bug where Skill Description wrongly shows Base Damage as Bonus Magic Damage on certain Skills.
• Fix for a bug where players are unable to see Special Effect when continuously hitting enemies with Skills on HD Setting.
• Fix for a bug where Wisp animation looks abnormal after achieving high Attack Speed attribute.
• Fix for a bug where Quillen’s Skill 2 Quillen does not deal damage to the enemy inside the brush
• Fix some bugs in 10v10 Mayhem Mode
Fix for a bug where Dirak’s Ultimate range indicator is larger than it should be.
• Fix for a bug where Damage reduction from Azzen’ka’s Skill 2 does not operate normally on the same enemy.
• Fix for a bug where Kahlii’s Ultimate sound effect can still be heard even after it’s successfully interrupted.
• Fix for a bug where Gildur’s Skill 2 is not shown correctly during a team fight.
• Fix for a bug where Gildur’s passive is able to inflict Stun to towers.
• Fix for a bug where Zip occasionally plays an abnormal effect when he is inside a brush.
• Fix for bugs where the Rune-Arcane Whisper and Sacred Bead would not function normally.
• Fix for a bug where names of support items would be displayed incorrectly.
• Fix for a bug where movement speed bonus effect would not be gained from the second and third level of support items.
• Fix for a bug where Butterfly’s ultimate would not give priority to target with low health.
• Fix for a bug where a sound could still be heard even after Rosie's ultimate had ended.
• Fix for a bug where the last tier from Carano Chess’ previous season would be displayed incorrectly after reaching new season.
• Fix for a bug where the rank display would be buggy after creating a lobby to invite friends in Carano Chess Mode.
• Fix for a bug where some devices would not able to enable the High Frame Rate Mode.
Mentioned games
Comments
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Law of Royale
Law of Royale
Author
07/19/2020
Watatapsss
Watatapsss
Cause I cant open till its been updated.
08/06/2020
Law of Royale
Law of Royale
Author
The game is in maintenance for the next 7-8h hours.
08/06/2020
User84720903
User84720903
这是网上翻译吧 能提供原文吗?谢谢
07/05/2020
Law of Royale
Law of Royale
Author
1
This is supposed to be in English some admin auto-activated the ZH translation, I'll fix it later the day
07/07/2020
View 1 reply
Watatapsss
Watatapsss
1
May I ask? When will they post the latest version?
08/06/2020
Lucky Kumar
Lucky Kumar
😭😚
07/08/2022
User103007718
User103007718
When will be up again?
08/06/2020
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