WILD RIFT /DEV: BALANCING WILD RIFT

Translate
“Master Yi is SO OP.”
“Jinx is BUSTED!”
“WTF is this champ?!”
Jonathan here. I lead the balance team on Wild Rift, and the above is just a sample of the quotes… from our last internal playtest.
We wanted to give a quick intro to Wild Rift’s balance team, what we’re responsible for, and how we plan our patches. We’ll keep up the communication as the game evolves.
WHO’S ON THE BALANCE TEAM?
We’re a group of folks with a range of experience from different backgrounds:
I’m Jonathan “JCM1117” Chao. I’ve led the balance team on Wild Rift for over a year now. I peaked at Masters on LoL PC and reached top ranks in other mobile MOBAs. Before Riot, I worked on mobile and AAA titles at Ubisoft.
∙ Alex “Wav3Break” Huang is a longtime Rioter who worked on LoL PC champions and balance for five seasons. Alex has been a core member in Wild Rift’s development from the early stages and is also responsible for our gameplay controls design. Bao “ShinKaigan” Nguyen works both on balance and future maps and modes.
∙ Bao was the Vainglory Season 2 world champion while he played for Ardent Alliance; he then transitioned to working on the game’s dev team.
∙ Mike “RogueFool” Breese is the newest member of the team, joining us from Warner Bros. Avalanche. He’s currently working on standardizing mana usage across all champions and tweaking the Rift Herald.
∙ We also work with partners around the world who give us insights on regional data and gameplay.
WHAT DOES THE BALANCE TEAM DO?
We’re part of the overall gameplay team that develops and maintains the in-game portion of Wild Rift—so basically, anything from the moment you load into a game until somebody’s Nexus goes kaboom. We look after things like:
∙ Champion stats and abilities after release
∙ Runes, summoner spells, and items
∙ Recommended loadouts
∙ Overall game pacing
∙ Structures and minions
∙ Jungle monsters and neutral objectives
WHAT’S OUR GOAL?
Simply: We want to make Wild Rift the most balanced mobile MOBA ever.
We’re serious about ensuring that every champ is viable, and no champ or strategy becomes overwhelmingly dominant at all levels of play.
That said, Wild Rift is still a new game. Without a lot of data, our current game balance is built on the foundation that League of Legends PC has built, plus countless internal Wild Rift playtests. Inevitably, we will miss the mark sometimes, but we’re constantly monitoring various player feedback channels and game data to make sure we catch imbalances as soon as possible and roll out fixes in a timely manner.
At Riot, we use the term “data-informed,” not “data-driven,” so we’ll always be looking at win percentages, pick rates, and a hell of a lot of graphs, but we also acknowledge that something can be technically balanced, yet frustrating.
If there’s something you’re not happy with, let us know!
HOW OFTEN WILL WE BALANCE?
Major balance patches will hit roughly every two weeks on a fixed day of the week so you’ll always know when to expect them. However, as we’re still figuring out our development timelines, the initial patching frequency after Wild Rift heads into Regional Open Beta may be less rhythmic. Our primary focus right now is making sure the game is shipped at a high quality to as many players as possible.
We want to avoid situations where we have to adjust something multiple times in back-to-back patches, so normally, balance changes go through a full development pipeline that includes data validation, designer discussions, implementation, playtest validation, and quality control. This means that some outliers may not be addressed immediately in the next patch.
Bigger changes or bug fixes may require a full client update, and unlike League PC, Wild Rift needs to go through third-party stores for these changes—a process that takes time as well. When we notice something that is wildly OP or broken (*cough cough* 66% win rate Camille *cough cough*), we will push out emergency hotfixes. With the amount of champion releases coming up, we do expect this to happen every now and then.
[b]That’s all for now. In a few days, we’ll be posting a follow-up from Lead Balance Designer, Alex “Riot Wav3Break” Huang (his business cards are very long). He’ll be breaking down how we decide what to change at different skill levels, and take you all through a specific balance change so you can get an idea of all that goes into it. He also plays Zed, ‘nuff said.
Thanks everyone![/b]
Mentioned games
Comments
Latest
Shindra1
Shindra1
6
Wait
10/22/2020
Nguyễn Văn Tùng
Nguyễn Văn Tùng
🤣🤣🤣🤣
10/22/2020
Yotaro
Yotaro
5
Fixs the joystick
10/22/2020
toothL3ss
toothL3ss
buy a new phone
10/22/2020
View 5 replies
Red Martin
Red Martin
2
Could you add a patch for the movement joystick where it always stays on one position, it would be easier for kiting since the center wouldn't be where you touch it because its locked on a specific part of the screen.
10/22/2020
C Khai Ruddin
C Khai Ruddin
2
whenever you disconnect from the game... you can't reconnect .. please fix this,,
10/22/2020
jaybhi santos
jaybhi santos
2
Joystick!!!!!
10/22/2020
toothL3ss
toothL3ss
buy a new phone
10/22/2020
View 5 replies
User116493139
User116493139
1
fix the 100% stuck pls
10/22/2020
AlphaCentauri
AlphaCentauri
1
Can the devs also tone down the Baron buff cause basically even the winning team cant really do anything to defend turrets once the enemy team/losing team gets it or steals it. Kinda unfair
10/22/2020
TigerKyle
TigerKyle
I think that's the point of the baron, if the losing team get the baron (without the enemy interfaring) then they deserve the win because they focused on objective than kills, if the losing team steal the baron on the winning team then that steal deserve a reward and that's an apportunity of winning the game
10/22/2020
View 2 replies
phoenix t
phoenix t
1
is it true that the game will be beta in NA during spring.. if so when is the open beta? cos it looks like the game will be released (if) only at the end of 2021
10/22/2020
Duy DQ
Duy DQ
1
wait
10/22/2020
Shurima
Shurima
1
So, when u fix isues about stuck at 100% loading and force close isues...
10/22/2020
User97531878
User97531878
force close issues? get better device
10/22/2020
No more comments. Why not add one?
下一页
Say something...
140
0
108