A Guide to Use Enchantments to COUNTER Certain Champions and Skills by Glaceox Gaming

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Here's how to use enchantments to COUNTER certain champions and skills! 
Gargoyle enchant (500G):
Use this if you are likely to be in the middle of enemies in a team fight, or if you will be the main person front lining and absorbing all the damage. (I like to use this on Braum/Malphite etc because you will always be in the front and likely will tank hooks/cc, this makes you infinitely more tanky)
Quicksilver enchant (500G):
VERY IMPORTANT ITEM FOR CARRIES, buy this item if there is a champion on the enemy team with easy to land crowd control that can stun you in a team fight or catch you off guard when you're farming. (Ashe, Ahri, Twisted Fate etc)
Stasis enchant (1000G):
CONSIDERED THE MOST OP ITEM IN THE GAME, this item is EXTREMELY overpowered with the ability to put yourself into stasis for 2.5 seconds completely negating all damage and avoiding all combat. This will be super useful versus champions that need to combo you or burst you down instantly. You can also use this to dodge damage from ignite, Zed ult etc. (Good vs Orianna ult, Zed ult, Garen ult, Malphite ult etc) The only drawback is that you need extremely fast reaction time to use it to the highest efficiency.
Glorious enchant (500G):
This item is really good on champions that need to gap close with enemies to land crowd control spells. Use this on Blitzcrank, Alistar, Mundo, Singed, Nasus, Garen etc. These are all champions that have a hard time dealing with champions that can easily dash away or slow you down before being able to catch up to them.
Redeeming enchant (500G):
ALSO ANOTHER BROKEN ITEM, paying 500 gold for a 1-minute cooldown 5 man heal is EXTREMELY, I REPEAT, EXTREMELY OP. Not to mention that the range on this item is bonkers, you should automatically be buying this item if you are playing a healer/mage support because of how you can apply the Ardent Censer buff to the WHOLE TEAM. This item will become the mainstream meta which I expect even Junglers will buy if they don't increase the cost of it.
Teleport enchant (2000G):
This enchantment is a more late-game focused enchantment that Baron Lane/Top Lane champions should look to purchase eventually. Because of how expensive it is, you will likely only buy this enchantment after your 3rd/4th/5th item and its purpose is for you to be able to pressure the side lane opposite of the objective and be able to teleport to your team if they need help. (Split push on the lane opposite of Baron Nashor, and then when an enemy is forced to match you in that lane you can teleport to the Baron Nashor and 5 v 4 the enemy for the objective.)
Protobelt enchant (500G):
This enchantment is very unique being that its purpose is only utilised by very few champions. Champions that want more burst damage and an additional mini-dash as a gap close will appreciate this item early on in the game. (Ahri, Annie etc)
Shadows enchant (500G):
At the moment this enchantment isn't really being used because of how much stronger the other enchantments are, however, it does have a unique purpose of scouting and finding enemies. This item is a direct counter to Evelyn (it will follow her and reveal her position), whose main purpose is to stay invisible but nearby enemies, ready to assassinate a squishy.
Locket enchant (500G):
This enchantment is EXTREMELY GOOD versus AOE burst damage on the enemy team (Orianna, Miss Fortune etc). It allows you to mitigate a lot of the damage enemies have but can be considered a lot weaker than the redeeming enchantment in terms of strength (however, the shield from locket is instant.)
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Elron
Elron
Help I can't play the game properly I'm always lagging
11/14/2020
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