Dev Note1:Battle Tactics

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With a lot of anticipation and interest in Seven Knights 2. Thank you so much!
Now that the time to meet the managers is approaching, To answer a little bit of curiosity I would like to introduce you to the battle system of Seven Knights 2. 
The battle of Seven Knights 2 is largely divided into <strategy>, <tactical>, and <challenge>. Is configured.
[b]• Tactics (before)
[/b]
Seven Knights 2 is designed to efficiently combine heroes' abilities. I tried to inherit the fun of the original.
ecause 4 heroes fight at the same time, It's important to position and place, just like in a soccer game.
• Hero combination
▲ If you have a lot of addiction, to prevent it, You can use heroes that increase addiction resistance.
▲ If there are many heroes with electric shock attacks, You can take advantage of a hero that deals extra damage to enemies in a shocked state.
• Formation and placement
In Seven Knights 2, depending on the team composition, formation, and placement
Because battles of various compositions can be unfolded,
You can find unique combinations for each master.
[b]1. Team Position
[/b]
If you prefer a hard and secure deck, use 2 tanks, 1 dealer, and 1 healer. If you prefer a combination and strong dealing, you have 1 tank and 3 dealers. Various hero types such as combinations are possible.
According to the order, they are basic  / support  / defensive / attack position.
2. Team buff selection
Team buff that further strengthens each hero's type. If used well, the combat efficiency will be different even for the same hero combination.
▲ Depending on the formation, the defensive hero's state resistance It can increase and strengthen your ability to block.
▲ Depending on the formation, it strengthens critical hits and increases attack speed.[b]3. Hero placement
[/b]Which hero is placed in which position depends on the battle result. It is an important factor that influences, so we recommend using it actively. If the tanker is placed in front of the formation, the tanker can draw aggro well. It’s stable but the dealers are joining lateDealers' skill use can be slow, Conversely, if you place gunners in front of the formation, you can put in enough deals from a distance before the enemy is attached, but in order not to die, you need to protect yourself by taunting the tanks joining late.
If you want to check out more details, please follow the TapTap Seven Knights 2 forum
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