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Solo Leveling:Arise Review
This describes a game by NETMARBLE (if you know, you know... if you don't, stay away). It's an IDLE game with an "action" tag, meaning you can progress quickly at the beginning but soon encounter a level requirement "gate" that you must overcome either by closing the game and waiting for a few hours or a day for your characters to collect AFK rewards, or by spending money. Combat involves a mix and match of different styles and mechanics, with gameplay that is confusing at best and incomprehensible or infuriating at worst. There are limited dodge chances, and perfect dodging is useless in some situations because you'll get hit regardless of what you do. Mobs don't indicate when they are about to attack; some have a light flash or red indication on the ground, but it's difficult to predict when to dodge (the light flash sometimes occurs 5 seconds before or after the attack lands). The game expects you to learn thousands of attack patterns, and the targeting system is very poor. There are limited daily dungeons and activities, making farming impossible, especially when trying to acquire relics with random substats. There's no gold farm, which is necessary for upgrades and crafting.
- 3+
AFK Journey is a wonderful example, that books shouldnt be judged by their cover.
I wasnt really interested in the release, as i supposed, that the game would be just another Idle, a genre that doesnt interest me at all.
When i saw screenshots on tap-tap, i was surprised how detailed and colorful the world looked, and decided to give it a try- just to deinstall it immediately, after completing the first automatic battle, and imagining this was just another Autobattler, another very uninteresting genre for me...
- AFK Journey
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